Will this do for 2.5?Cazfi wrote:For amplio2, and for TRUNK and S2_6 only as it introduces upkeep icons in separate file. We can't do that in S2_5 without breaking custom .tilespecs that rely on amplio2/tiles.spec to provide them with upkeep icons too.
Code: Select all
[spec]
; Format and options of this spec file:
options = "+Freeciv-2.5-spec"
[info]
artists = "
Tatu Rissanen <tatu.rissanen@hut.fi>
Jeff Mallatt <jjm@codewell.com> (miscellaneous)
GriffonSpade (unit upkeep; alternate fortifying icon)
"
[file]
gfx = "amplio2/tiles"
[grid_main]
x_top_left = 0
y_top_left = 0
dx = 96
dy = 48
tiles = { "row", "column", "tag"
; Unit activity letters: (note unit icons have just "u.")
0, 18, "unit.auto_attack",
"unit.auto_settler"
0, 19, "unit.stack"
1, 17, "unit.loaded"
1, 18, "unit.connect"
1, 19, "unit.auto_explore"
0, 16, "unit.transform"
0, 17, "unit.sentry"
4, 16, "unit.goto"
4, 17, "unit.mine"
2, 16, "unit.pollution"
2, 17, "unit.road"
2, 18, "unit.irrigate"
2, 19, "unit.fortifying"
; 1, 16, "unit.fortifying"
; 2, 19, "unit.fortress"
; 3, 16, "unit.airbase"
3, 17, "unit.pillage"1
3, 18, "unit.fortified"
3, 19, "unit.fallout"
4, 19, "unit.patrol"
1, 18, "unit.convert"
; Unit hit-point bars: approx percent of hp remaining
7, 0, "unit.hp_100"
7, 1, "unit.hp_90"
7, 2, "unit.hp_80"
7, 3, "unit.hp_70"
7, 4, "unit.hp_60"
7, 5, "unit.hp_50"
7, 6, "unit.hp_40"
7, 7, "unit.hp_30"
7, 8, "unit.hp_20"
7, 9, "unit.hp_10"
7, 10, "unit.hp_0"
; Numbers: city size: (also used for goto)
5, 0, "city.size_0"
5, 1, "city.size_1"
5, 2, "city.size_2"
5, 3, "city.size_3"
5, 4, "city.size_4"
5, 5, "city.size_5"
5, 6, "city.size_6"
5, 7, "city.size_7"
5, 8, "city.size_8"
5, 9, "city.size_9"
5, 10, "city.size_00"
5, 11, "city.size_10"
5, 12, "city.size_20"
5, 13, "city.size_30"
5, 14, "city.size_40"
5, 15, "city.size_50"
5, 16, "city.size_60"
5, 17, "city.size_70"
5, 18, "city.size_80"
5, 19, "city.size_90"
4, 1, "city.size_100"
4, 2, "city.size_200"
4, 3, "city.size_300"
4, 4, "city.size_400"
4, 5, "city.size_500"
4, 6, "city.size_600"
4, 7, "city.size_700"
4, 8, "city.size_800"
4, 9, "city.size_900"
; Numbers: city tile food/shields/trade y/g/b
8, 0, "city.t_food_0"
8, 1, "city.t_food_1"
8, 2, "city.t_food_2"
8, 3, "city.t_food_3"
8, 4, "city.t_food_4"
8, 5, "city.t_food_5"
8, 6, "city.t_food_6"
8, 7, "city.t_food_7"
8, 8, "city.t_food_8"
8, 9, "city.t_food_9"
6, 0, "city.t_shields_0"
6, 1, "city.t_shields_1"
6, 2, "city.t_shields_2"
6, 3, "city.t_shields_3"
6, 4, "city.t_shields_4"
6, 5, "city.t_shields_5"
6, 6, "city.t_shields_6"
6, 7, "city.t_shields_7"
6, 8, "city.t_shields_8"
6, 9, "city.t_shields_9"
6, 10, "city.t_trade_0"
6, 11, "city.t_trade_1"
6, 12, "city.t_trade_2"
6, 13, "city.t_trade_3"
6, 14, "city.t_trade_4"
6, 15, "city.t_trade_5"
6, 16, "city.t_trade_6"
6, 17, "city.t_trade_7"
6, 18, "city.t_trade_8"
6, 19, "city.t_trade_9"
; Unit upkeep in city dialog:
; These should probably be handled differently and have
; a different size...
0, 6, "upkeep.shield"
0, 7, "upkeep.shield2"
0, 8, "upkeep.shield3"
0, 9, "upkeep.shield4"
0, 10, "upkeep.shield5"
0, 11, "upkeep.shield6"
0, 12, "upkeep.shield7"
0, 13, "upkeep.shield8"
0, 14, "upkeep.shield9"
0, 15, "upkeep.shield10"
1, 6, "upkeep.gold"
1, 7, "upkeep.gold2"
1, 8, "upkeep.gold3"
1, 9, "upkeep.gold4"
1, 10, "upkeep.gold5"
1, 11, "upkeep.gold6"
1, 12, "upkeep.gold7"
1, 13, "upkeep.gold8"
1, 14, "upkeep.gold9"
1, 15, "upkeep.gold10"
2, 6, "upkeep.food"
2, 7, "upkeep.food2"
2, 8, "upkeep.food3"
2, 9, "upkeep.food4"
2, 10, "upkeep.food5"
2, 11, "upkeep.food6"
2, 12, "upkeep.food7"
2, 13, "upkeep.food8"
2, 14, "upkeep.food9"
2, 15, "upkeep.food10"
3, 6, "upkeep.unhappy"
3, 7, "upkeep.unhappy2"
3, 8, "upkeep.unhappy3"
3, 9, "upkeep.unhappy4"
3, 10, "upkeep.unhappy5"
3, 11, "upkeep.unhappy6"
3, 12, "upkeep.unhappy7"
3, 13, "upkeep.unhappy8"
3, 14, "upkeep.unhappy9"
3, 15, "upkeep.unhappy10"
; 7, 13, "upkeep.gold"
; 7, 14, "upkeep.gold2"
; 7, 15, "upkeep.food"
; 7, 16, "upkeep.food2"
; 7, 17, "upkeep.unhappy"
; 7, 18, "upkeep.unhappy2"
; 7, 19, "upkeep.shield"
; Base building activities
8, 15, "unit.fortress"
8, 16, "unit.airbase"
8, 17, "unit.buoy"
; Nuclear explosion: this could maybe now be handled as one
; big graphic (?), but for now is done old way as 3 by 3:
0, 0, "explode.nuke_00"
0, 1, "explode.nuke_01"
0, 2, "explode.nuke_02"
1, 0, "explode.nuke_10"
1, 1, "explode.nuke_11"
1, 2, "explode.nuke_12"
2, 0, "explode.nuke_20"
2, 1, "explode.nuke_21"
2, 2, "explode.nuke_22"
}
Trimmed the right side of the credits box image
Moved Transform, Sentry, Goto, Mine images
Referenced Transform, Sentry, Goto, Mine image locations
Added in the increased upkeep images
Referenced upkeep images
Commented old upkeep references
Added in alternate fortify image
Commented alternate fortify (Original still referenced)
Added my name to the list of authors