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Re: Art required for freeciv proper

Posted: Wed Dec 31, 2014 10:55 pm
by GriffonSpade
JTN wrote:
cazfi wrote:We're also missing flag for "Animal Kingdom" barbarian nation. patch #5577.

How about a pair of white carnivore eyes, against a dark background (a stylised version of something like this)?

This fits the white-on-black theme of the other barbarian flags, and symbolises the threat of wild animals to early humans.

(I have no art, sorry.)


Likewise, no art here, but what about 'glow eyes' and crossbones? Effectively just replacing the usual skull motif with the eyes.

Re: Art required for freeciv proper (2.5 & 2.6)

Posted: Thu Jan 01, 2015 4:16 am
by The Square Cow
We're also missing flag for "Animal Kingdom" barbarian nation. patch #5577.

Here are some animal kingdom flags. They are based on paw prints. It does look sort of friendly which could be bad. I tried drawing eyes but it didn't work.

If you decide to use them, you can sight me as "The Square Cow" but you don't need to. These flags so simple that I consider them to be public domain, and if they aren't then I release them to be so.

The animal-extra_large.png is the base image which the others are shrunken from.

Re: Art required for freeciv proper (2.5 & 2.6)

Posted: Thu Jan 01, 2015 6:08 am
by GriffonSpade
They look nice. The 'friendliness' is probably due to the lack of claws on the end of the paws. Shrinking down the paws a little bit, and adding an elongated triangle with concave rounding on the bottom would probably take care of that.

animal-extra_large2.png
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Something like this?

Re: Art required for freeciv proper (2.5 & 2.6)

Posted: Thu Jan 01, 2015 1:00 pm
by JTN
Claws, teeth, eyes, that's all good.

Here's my attempt at my eyes idea.
eyes-only-large.png
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eyes-only-shield-large.png
eyes-only-shield-large.png (392 Bytes) Viewed 5430 times
eyes-only.png
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eyes-only-shield.png
eyes-only-shield.png (290 Bytes) Viewed 5430 times

Re: Art required for freeciv proper (2.5 & 2.6)

Posted: Thu Jan 01, 2015 9:31 pm
by GriffonSpade
JTN wrote:Claws, teeth, eyes, that's all good.

Here's my attempt at my eyes idea.[/attachment]

Oh, that /DOES/ look nice, JTN (With the exception of the small shield one, but that's just because it's so small.)
It certainly conveys the sense that this unit is dangerous, and the white on black standard for barbarians.
Now you just need to make them auto-attack any nearby units and give them partial-invis, lol.

Re: Art required for freeciv proper (2.5 & 2.6)

Posted: Thu Jan 01, 2015 10:06 pm
by The Square Cow
I like JTN's art as well, and would favour it over mine. I like how the shield graphics are suggestive of heads.

Re: Art required for freeciv proper (2.5 & 2.6)

Posted: Fri Jan 02, 2015 7:57 pm
by cazfi
Temple of Artemis with better licensing terms for us: http://commons.wikimedia.org/wiki/File: ... rtemis.jpg

Mausoleum. Wikimedia licensing lists this as only 70+ years from the author's death, but it's the same author, and made same year, as Temple of Artemis and Statue of Zeus, and the file info states that it's 100+ years: http://commons.wikimedia.org/wiki/File: ... nassus.jpg

Re: Art required for freeciv proper

Posted: Fri Jan 09, 2015 8:39 pm
by cazfi
pepeto wrote:There will be a need of sprites for goto paths:
  • goto turn number don't have real sprite currently;
  • Need also sprites for goto turn number with exhausted moves points;
  • Needed graphics for waypoints.

See patch #5233.


This has now been postponed to 3.0

Re: Art required for freeciv proper (2.5 & 2.6)

Posted: Sat Jan 10, 2015 2:59 pm
by Arbogast
I found this rather nice picture of the Tomb of Mausolus. Unluckily, I can no longer convert or create graphics. But Someone will take shot at it.

Re: Art required for freeciv proper (2.5 & 2.6)

Posted: Wed Jan 14, 2015 12:04 am
by cazfi
Arbogast wrote:I found this rather nice picture of the Tomb of Mausolus.

Where from? Which kind of licensing it has?