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Re: Art required for freeciv proper

Posted: Fri Jan 03, 2014 10:36 am
by gm1530

Re: Art required for freeciv proper

Posted: Sat Jan 04, 2014 5:39 am
by cazfi
Looks good. Can you tell us about their origin, just in case. We need to be sure that you have rights to releases them under GPLv2+ before they can be included to freeciv. We also want to keep any full-size originals (in original format) stored in our version control in case we need to remake something from them later. http://svn.gna.org/viewcvs/freeciv/trunk/data/graphics/

Re: Art required for freeciv proper

Posted: Sat Jan 04, 2014 5:53 am
by cazfi
Edited first post to include art "feature" tickets, not only "bugs".

Re: Art required for freeciv proper

Posted: Sat Jan 04, 2014 9:01 am
by gm1530
cazfi wrote:Can you tell us about their origin, just in case. We need to be sure that you have rights to releases them under GPLv2+ before they can be included to freeciv. We also want to keep any full-size originals (in original format) stored in our version control in case we need to remake something from them later. http://svn.gna.org/viewcvs/freeciv/trunk/data/graphics/


Statue of Zeus from: https://en.wikipedia.org/wiki/File:Statue_of_Zeus.jpg

Re: Art required for freeciv proper

Posted: Sat Jan 04, 2014 2:58 pm
by JTN
Hm, two of those are dual-licensed GFDL/CC-BY-SA. Can we legally release them in Freeciv, which is GPL'd? There are definitely some licensing incompatibilities in this general area for both licences (but I haven't looked into it thoroughly).

The Status of Zeus might be OK.

Re: Art required for freeciv proper

Posted: Sat Jan 04, 2014 4:21 pm
by cazfi
Yes, it seems Status of Zeus, which is said to be in Public Domain, is the only one we can take to Freeciv.

Re: Art required for freeciv proper

Posted: Sun Jan 05, 2014 9:50 pm
by louis94
Hello,

I've made something for Star Fort. It does not look like Amplio2 icons yet, but I provide the source (and as it's vector graphics, it's quite easy to modify) :-).

Louis

PS: GPL V2+ of course

Re: Art required for freeciv proper

Posted: Thu Jan 09, 2014 11:53 pm
by GriffonSpade
Did we still need an entertainer, scientist, and taxman?
dudes.png
dudes.png (1.01 KiB) Viewed 5833 times

small.png

Re: Art required for freeciv proper

Posted: Fri Jan 10, 2014 4:04 pm
by cazfi
GriffonSpade wrote:Did we still need an entertainer, scientist, and taxman?


Yes. Have you created these yourself, or what's their origin?

Re: Art required for freeciv proper

Posted: Sat Jan 11, 2014 12:20 am
by GriffonSpade
cazfi wrote:
GriffonSpade wrote:Did we still need an entertainer, scientist, and taxman?


Yes. Have you created these yourself, or what's their origin?


Directly modified from the other small.png stuff.
Entertainer uses angry male as base, with hair from working female, pants and shoes from happy male, and then further modified.
Scientist uses happy male as base and then further modified.
Taxman uses angry female as base, with colors from happy male, and then further modified.