Art required for freeciv proper (2.5)

Contribute, display and discuss art and tilesets for use in Freeciv here.
gm1530
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Re: Art required for freeciv proper

Postby gm1530 » Fri Jan 03, 2014 10:36 am

Last edited by gm1530 on Sun Jan 05, 2014 4:30 pm, edited 3 times in total.

cazfi
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Re: Art required for freeciv proper

Postby cazfi » Sat Jan 04, 2014 5:39 am

Looks good. Can you tell us about their origin, just in case. We need to be sure that you have rights to releases them under GPLv2+ before they can be included to freeciv. We also want to keep any full-size originals (in original format) stored in our version control in case we need to remake something from them later. http://svn.gna.org/viewcvs/freeciv/trunk/data/graphics/

cazfi
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Re: Art required for freeciv proper

Postby cazfi » Sat Jan 04, 2014 5:53 am

Edited first post to include art "feature" tickets, not only "bugs".

gm1530
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Re: Art required for freeciv proper

Postby gm1530 » Sat Jan 04, 2014 9:01 am

cazfi wrote:Can you tell us about their origin, just in case. We need to be sure that you have rights to releases them under GPLv2+ before they can be included to freeciv. We also want to keep any full-size originals (in original format) stored in our version control in case we need to remake something from them later. http://svn.gna.org/viewcvs/freeciv/trunk/data/graphics/


Statue of Zeus from: https://en.wikipedia.org/wiki/File:Statue_of_Zeus.jpg
Last edited by gm1530 on Sun Jan 05, 2014 4:31 pm, edited 1 time in total.

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JTN
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Re: Art required for freeciv proper

Postby JTN » Sat Jan 04, 2014 2:58 pm

Hm, two of those are dual-licensed GFDL/CC-BY-SA. Can we legally release them in Freeciv, which is GPL'd? There are definitely some licensing incompatibilities in this general area for both licences (but I haven't looked into it thoroughly).

The Status of Zeus might be OK.

cazfi
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Re: Art required for freeciv proper

Postby cazfi » Sat Jan 04, 2014 4:21 pm

Yes, it seems Status of Zeus, which is said to be in Public Domain, is the only one we can take to Freeciv.

louis94
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Re: Art required for freeciv proper

Postby louis94 » Sun Jan 05, 2014 9:50 pm

Hello,

I've made something for Star Fort. It does not look like Amplio2 icons yet, but I provide the source (and as it's vector graphics, it's quite easy to modify) :-).

Louis

PS: GPL V2+ of course
Attachments
star_fort_gimped.png
Preview
star_fort_gimped.png (12.18 KiB) Viewed 4878 times
star_fort.zip
Zip with everything needed (or not needed) to modify it.
(140.04 KiB) Downloaded 118 times

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GriffonSpade
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Re: Art required for freeciv proper

Postby GriffonSpade » Thu Jan 09, 2014 11:53 pm

Did we still need an entertainer, scientist, and taxman?
dudes.png
dudes.png (1.01 KiB) Viewed 4860 times

small.png

cazfi
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Re: Art required for freeciv proper

Postby cazfi » Fri Jan 10, 2014 4:04 pm

GriffonSpade wrote:Did we still need an entertainer, scientist, and taxman?


Yes. Have you created these yourself, or what's their origin?

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GriffonSpade
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Re: Art required for freeciv proper

Postby GriffonSpade » Sat Jan 11, 2014 12:20 am

cazfi wrote:
GriffonSpade wrote:Did we still need an entertainer, scientist, and taxman?


Yes. Have you created these yourself, or what's their origin?


Directly modified from the other small.png stuff.
Entertainer uses angry male as base, with hair from working female, pants and shoes from happy male, and then further modified.
Scientist uses happy male as base and then further modified.
Taxman uses angry female as base, with colors from happy male, and then further modified.