VladimirSlavik graphics (was: Dredger graphic)

Contribute, display and discuss art and tilesets for use in Freeciv here.
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JTN
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Re: Dredger graphic

Postby JTN » Sun Sep 10, 2017 12:23 pm

Nice, thanks :)

I am eyeing getting your graphics into the distribution in 2.6 so that they can start being more widely used, but I surely won't get them into beta1 (which is occupying me at the moment). I plan to break out Blender myself if I have to, to get equivalent Cimpletoon units (I've learned its UI several times now, and how hard can boats be?)

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VladimirSlavik
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Re: Dredger graphic

Postby VladimirSlavik » Sun Sep 10, 2017 4:10 pm

What kind of workflow will you prefer? Submit all of the things at once after finished, or per item? And which items? Obviously there is a number of people asking me to draw $their_feature, I have my own agenda, and you have yours too :D Let's agree on some workable subset for the start?

PS: Container ship trident variant. Not sure about the colour choices, it seemed appropriate to have more then one or two, but then again Trident is all about low colour count, few pixels and hard outlines.

PPS: Also the mobile SAM tridentized.

PPPS: Here's the container ship predecessor, cog. Trident was easier since I just suck with curves, so it's first.
Attachments
cog-trident-transparent.png
cog-trident-transparent.png (960 Bytes) Viewed 317 times
cog-trident-preview.png
cog-trident-preview.png (987 Bytes) Viewed 317 times
romb-trident-transparent.png
romb-trident-transparent.png (815 Bytes) Viewed 318 times
containership-trident-transparent.png
containership-trident-transparent.png (814 Bytes) Viewed 318 times
containership-trident-preview.png
containership-trident-preview.png (835 Bytes) Viewed 318 times

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VladimirSlavik
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Re: Dredger graphic

Postby VladimirSlavik » Mon Sep 11, 2017 11:32 am

I can't stop :O

By the way, most of the previous trident are one pixel larger. I'll fix that once needed, in most cases there is empty space to cut from.
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icebreaker-trident-transparent.png
icebreaker-trident-transparent.png (874 Bytes) Viewed 299 times

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XYZ
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Re: Dredger graphic

Postby XYZ » Mon Sep 11, 2017 1:55 pm

Nice work man! :D

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VladimirSlavik
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Re: Dredger graphic

Postby VladimirSlavik » Sun Sep 24, 2017 2:47 pm

Amplio unit spritesheet has a locomotive which is missing in trident and cimpletoon. Here's trident...
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locomotive-trident-transparent.png
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JTN
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Re: Dredger graphic

Postby JTN » Mon Sep 25, 2017 11:25 pm

These are all great!

I've created a wiki page to try to track these and progress them into the main distribution; see new thread.

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VladimirSlavik
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Re: VladimirSlavik graphics

Postby VladimirSlavik » Tue Sep 26, 2017 8:55 am

Thanks, that's a great resource to have! I have been making my own tracking table, but this is far better.

Since I know where to ask about a locomotive that would fill the cimpletoon blank...
  • Can I ask in the name of freeciv as a community/project? ("We would like to add a locomotive, so I'd like to ask if we could use your graphics?") I am sorry, but the wording just keeps coming naturally to me, I have been in a driver's seat too long :) Do feel free to deny that though.
  • If I obtain the permission for a blend or suitable render, do I make a patch or pull request?

EDIT: Junk for trident to match the one from tracking table.
EDIT 2: Dredger for trident.
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dredger-trident-transparent.png
dredger-trident-transparent.png (734 Bytes) Viewed 135 times
junk-trident-transparent.png
junk-trident-transparent.png (1.16 KiB) Viewed 152 times

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VladimirSlavik
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Re: VladimirSlavik graphics (was: Dredger graphic)

Postby VladimirSlavik » Sun Oct 08, 2017 7:10 pm

Let the Toyota wars commence!

Torn between the arab green and isis black, the flag turned out to be house Atreides...
Attachments
technical-trident-transparent.png
technical-trident-transparent.png (717 Bytes) Viewed 91 times
technical-amplio-transparent.png
technical-amplio-transparent.png (2.45 KiB) Viewed 91 times