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Art required for freeciv proper (3.0)

Posted: Fri Jan 09, 2015 8:41 pm
by cazfi
Open bugs in category "art" (usually missing gfx) are listed with query: ... ory_id=103
Some art needs are not listed as "bugs", but as "features". Query for those: ... ory_id=103

The following 'metaticket' in our bug tracker link to art required for 3.0 release (work that still needs doing is in red/pink):
patch #5690

Re: Art required for freeciv proper (3.0)

Posted: Wed Mar 30, 2016 8:50 pm
by sveinung
The tileset can now mark visually that a unit wants the player to decide what it should do. The tag is named "unit.action_decision_want". You can see how it is supposed to work in the the attached screen shot. I realize that the test art I used in the screen shot isn't good enough. I have therefore opened a request for art in our patch tracker.

I'm fairly new to working on Freeciv's graphics. Let me know if something is missing.

Edit (1st April 2016): Updated the post to reflect that the support now is there.

Re: Art required for freeciv proper (3.0)

Posted: Mon Oct 15, 2018 11:37 am
by sveinung
The above links to Gna! haven't worked for a long time. It went down. We started using Hosted Redmine as our new issue tracker.

New links