From 2.5.0 base files. Submitted for review.
Isotrident
terrain1.png
Moved Fish, Whale, and Horse sprites
Added Placeholder Maglev sprites (blue tie version of existing rails; including 0 directions)
Added Placeholder Resized Amplio2 Inaccessible sprite
terrain1.spec
Moved and Updated references to Fish, Whale, and Horse sprites
Referenced Maglev sprites (including 0 directions)
Referenced Inaccessible sprite
Added
unitcost.png
Full set of 1-9 and X resource cost sprites for production, gold, food, and unhappiness unit upkeep
Added
unitcost.spec
Referenced all unitcosts except existing ones in tiles.png/spec
isotrident.tilespec
Added Inaccessible tile entry
Added Maglev road entry
Added unitcost.spec file reference
isophex
terrain1.png
Moved Fish, Whale, and Horse sprites
Added Placeholder Maglev sprites (blue tie version of existing rails; including 0 directions)
Added Placeholder Resized AmplioHexBig Inaccessible (Compass) sprite
terrain1.spec
Moved and Updated references to Fish, Whale, and Horse sprites
Referenced Maglev sprites (including 0 directions)
Referenced Inaccessible sprite
isophex.tilespec
Added Inaccessible tile entry
Added Maglev road entry
Added unitcost.spec file reference (in isotrident)
I'm working on hex2t right now. I'll submit that when I'm done.
Edit: I just had a realization, should I put Gold on the far left instead of Production? That way the ones that appear in default rulesets are closer together in the middle.