Amplio2 Hills/Extra Units tileset addon

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GriffonSpade
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Amplio2 Hills/Extra Units tileset addon

Postby GriffonSpade » Fri Aug 15, 2014 7:50 am

Version 2.5.02
(experimental terrain Version 2.5.01)
Rulesets:
amplio2h: amplio2 hills using charcoal inaccessible
amplio2h2: amplio2 hills using compass inaccessible
amplio2hXU: amplio2 hills using charcoal inaccessible and extra units
amplio2hXU2: amplio2 hills using compass inacessible and extra units

Amplio2 Hills & Extra Units v2.5.02.zip
(534.53 KiB) Downloaded 255 times
Test ruleset that uses these terrains:
ExperimentalTerrain v2.5.01.zip
(53.47 KiB) Downloaded 238 times


Filelist: wrote:

Code: Select all

/data/

amplio2h.tilespec: amplio2 hills tilespec
amplio2h2.tilespec: amplio2 hills/inaccessible replacement tilespec
amplio2hXU.tilespec: amplio2 hills with extra units tilespec
amplio2hXU2.tilespec:  amplio2 hills with extra units/inaccessible replacement tilespec

/data/amplio2h

bases.png: base images
bases.spec: base spec
canals.png: canal river images
canals.spec: canal river spec
dryhills.png: desert hills images
dryhills.spec: desert hills spec
highlands.png: tundra hills images
highlands.spec: tundra hills spec
icyhills.png: arctic hills images
icyhills.spec: arctic hills spec
inaccessible.png: inaccessible tile variant image
inaccessible1.spec: inaccessible tile spec/charcoal
inaccessible2.spec: inaccessible tile spec/compass
strategic.png: strategic resources image
strategic.spec: strategic resources spec
taiga.png: tundra forest images
taiga.spec: tundra forest spec

ancientcities.spec: ancient city spec
medievalcities.spec: medieval city spec
moderncities.spec: modern city spec
filelist.txt: this file
hills.spec: hills spec
mountains.spec: mountains spec
patchnotes.txt: patch notes
terrain1.spec: basic terrain spec
terrain2.spec: forests terrain spec


v2.5.02
Added ExtraUnits, Bases, Land/Water Inaccessible
bases.png: added; Trench and Airfield bases
bases.spec: added
ancientcities.spec: added
medievalcities.spec: added
moderncities.spec: added
patchnotes.txt: added
/extraunits: added
amplio2XU.png: added
amplio2XU.spec: added
charcoal.png: land and sea inaccessible tiles; changed to inaccessible.png
charcoal.spec: changed to inaccessible1.spec(charcoal) and inaccessible2.spec(compass)
inaccessible.png: added
inacessible1.spec: added
inacessible2.spec: added
amplio2h2.tilespec: added
amplio2hXU.tilespec: added
amplio2hXU2.tilespec: added
strategic.png: added
strategic.spec: added
v2.5.01
Added Charcoal Drifts and Canals
canals.png: added canal river type
canals.spec: added
charcoal.png: added charcoal drifts inaccessible tile replacement option
amplio2hc.tilespec: charcoal drifts using tilespec

Code: Select all

v2.5.01
Added canals river type.
Added Charcoal Drifts inaccessible tile replacement option. (amplio2hc.tilespec)

v2.5.00
Contains amplio hills variants for desert(dryhills), tundra(highlands), and arctic(icyhills).
Cointains a simple forest variant for tundra(taiga).
Requires Amplio2 to exist in data directory to function.
Last edited by GriffonSpade on Tue Jan 13, 2015 3:52 am, edited 10 times in total.

ngunjaca
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Re: amplio hills pack

Postby ngunjaca » Wed Aug 20, 2014 10:22 am

GriffonSpade this is a nice pack of hills. A week ago I was thinking how it could be cool to have dry hills, something like hills in persia, arabia etc. and your set is the answer. The snowy/icy hills also look cool.
Did you do some in game tests to see how it blends with other terrain types?

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GriffonSpade
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Re: amplio hills pack

Postby GriffonSpade » Thu Aug 21, 2014 6:50 am

Not with amplio unfortunately, no. They look pretty good on a6b, and I used the same process on them. Blending with non-hill/mountain terrains shouldn't have any problems at all, and the only thing that is somewhat out of place is a clear delineation of hill types where they meet, but that's somewhat unavoidable.

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GriffonSpade
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Re: Amplio2 Hills tileset

Postby GriffonSpade » Thu Sep 11, 2014 5:19 pm

Updated, created an amplio2 tileset addon. Uses an extra file directory and its own tilespec in addition to referencing many original amplio2 files.

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GriffonSpade
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Re: Amplio2 Hills tileset addon

Postby GriffonSpade » Mon Jan 12, 2015 2:11 am

Added my amplio2 canals to this, along with an optional charcoal drifts inaccessible tile replacement.

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GriffonSpade
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Re: Amplio2 Hills/Extra Units tileset addon

Postby GriffonSpade » Tue Jan 13, 2015 2:37 am

Updated, and added some new features, including the extra units I did some time back directly into it, as an optional tilespec. Also included an updated experimentalterrain ruleset.