Terrain specific mine gfx

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cazfi
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Terrain specific mine gfx

Postby cazfi » Sat Oct 19, 2013 12:15 am

As much as we try to avoid it, sometimes we have to lose old feature that conflicts with new ones being developet. It has been possible to have different sprite for mines on different terrains in tileset. That's no longer true in 2.6 development version. This is because mine properties are no longer hardcoded, but it's one kind of generic extra. There will be workaround for some cases of the lost feature, though, when it becomes possible to define more extras. One can define multiple mine-like extras in ruleset, otherwise identical, but being placed in different terrain types and having different appearance.

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Caedo
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Re: Terrain specific mine gfx

Postby Caedo » Sat Oct 19, 2013 9:39 am

Will the default ruleset have the different kinds of mines for different terrains? If so, Tileset creators just need to know the new graphic tags and it won't be a problem at all.
~S.C. L.

cazfi
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Re: Terrain specific mine gfx

Postby cazfi » Thu Jan 02, 2014 12:14 am

Caedo wrote:Will the default ruleset have the different kinds of mines for different terrains? If so, Tileset creators just need to know the new graphic tags and it won't be a problem at all.

classic (old "default"), experimental, multiplayer, and civ2civ3 rulesets now have separate "Oil Well" extra for deserts and glaciers.