dunnoob wrote:Okay, the real thing for Amplio(2) is apparently the third row with shadows created by Gimp as explained in an earlier post with special credits to SilviaP for three animals. The storm in column 10 is no animal, you need it for your own ruleset, and adding it to Amplio(2) would not really help you. [Wild guess, just say where I got it wrong.] Column 11 is empty, because you needed 11 columns for B+W animals suited for Chess in row 1+2. Row 4 is the same as 3 without shadows.
Sorry the late answer, but I think you got it right.
Row 4 is the same as 3 without shadows. Right, I think this way it is easier if other people want to modify the icons, or to redo the shadows.
I made row 2 for chess. Row 1 is the same but without the white border, in case someone knows a better way to create this chess-like border.
The latest version of the file can be found here:
https://github.com/dftec-es/civ2civ3_ea ... nimals.png
Compared to the image I shared here, I only changed the offset of the gorilla, and the shadows of the reptiles, so they fit better on my custom version of Amplio terrains. But they might not be an improvement for Amplio2, so use whichever you prefer. I also included an alternative brown bear (but I prefer the other one).