RoundSquare tileset

Contribute, display and discuss art and tilesets for use in Freeciv here.
Wahazar
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Posts: 119
Joined: Mon Jul 02, 2018 1:49 pm

Re: RoundSquare tileset

Postby Wahazar » Mon Oct 15, 2018 4:26 pm

One thing deserves to be fixed: health bar. Original is more readable thanks to the white/red stripe, this green/black point ratio is hard to spot.

Hans Lemurson
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Posts: 82
Joined: Mon Aug 22, 2016 10:25 pm

Re: RoundSquare tileset

Postby Hans Lemurson » Sun Nov 11, 2018 7:53 pm

Wahazar wrote:One thing deserves to be fixed: health bar. Original is more readable thanks to the white/red stripe, this green/black point ratio is hard to spot.

Really? That's strange. I designed the HP bar to be more readable for me, and take up less room. The shape of the bar changes along with the color of the dots, so you can tell 9HP from 8HP.

What monitor resolution are you working at?
Wishes he could convert Civ2's scenarios to FreeCiv...
But instead, he made his own tileset variants, RoundSquare and Sextant-enHANSed, and refuses to play on anything else. Check them out!

Wahazar
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Posts: 119
Joined: Mon Jul 02, 2018 1:49 pm

Re: RoundSquare tileset

Postby Wahazar » Mon Nov 12, 2018 12:37 pm

Hans Lemurson wrote:What monitor resolution are you working at?

1280x1024, but it is not resolution issue, rather contrast: this black stripe of missing HP is barely visible, in case of 8/10 HP.
Green stripe interfere with green production dots.
I propose the following HP bar:
bleed.png
bleed.png (255 Bytes) Viewed 75 times

- HP turn from white into dark oblivion, and bleeding is clearly visible.