AmplioHexBig 2.6

Contribute, display and discuss art and tilesets for use in Freeciv here.
GriffonSpade
Elite
Posts: 429
Joined: Mon Apr 29, 2013 4:41 pm

Re: AmplioHexBig 2.6

Postby GriffonSpade » Tue Aug 01, 2017 3:19 am

2.6 Hexemplio fix for Patrol activity icon. (it doesn't receive offset and is post DF3)
Files needed for http://www.hostedredmine.com/issues/686635

-commented patrol activity icon reference in activities.spec
-added patrol activity icon in unitextras.png
-added patrol activity icon reference in unitextras.spec

unitextras.spec
(1.3 KiB) Downloaded 5 times
unitextras.png
unitextras.png (10.62 KiB) Viewed 87 times
activities.spec
(1.85 KiB) Downloaded 5 times

GriffonSpade
Elite
Posts: 429
Joined: Mon Apr 29, 2013 4:41 pm

Re: AmplioHexBig 2.6

Postby GriffonSpade » Tue Aug 01, 2017 3:30 am

Currently working on Hex style cities, bases and walls. I've all the ancient cities adapted from Amplio2, but the rest are proving difficult to adapt to be less wide. Also thinking on how to make the auto-connect and auto-settler icons more visible when tile production is present and visible.