Isophex 3.0

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GriffonSpade
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Isophex 3.0

Postby GriffonSpade » Mon Jul 03, 2017 4:31 pm

Was going to add oil rig to the rest of the tilesets but noticed the disarray Isophex was in. Spent about twelve hours cleaning it up and improving it.

Done with 2.93.99 fc204fc7fa QT
isophex.zip
(144.43 KiB) Downloaded 19 times

Code: Select all

Isophex for 3.0 improvements:

/data/
Isophex.tilespec:
Added Lake terrain

/data/isophex/
rivers.png:
-removed dead space around terrain
-fixed river connectors to all properly connectors

rivers.spec:
-updated references

terrain1.png:
reorganized for better space usage
-removed extra grids
-added strategic resources
--saltpeter
--aluminum
--elephant
--rubber
-added oil_rig
-removed grassland duplicate terrains
--forest
--hills
--mountains

terrain1.spec:
-updated references
-referenced strategic resources
-referenced oil rig
-referenced duplicate grasslands terrains to grasslands

terrain2.png:
-removed unused terrains
-removed dead space
-added new NW and SE river mouths
-changed river mouths to new versions
-added new lake and floor terrains
-changed coast terrain to new version

terrain2.spec:
-updated references
-referenced NW/SE river mouth terrain
-referenced lake terrain

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JTN
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Re: Isophex 3.0

Postby JTN » Mon Jul 03, 2017 8:00 pm

Cool, thanks.
I've created feature #680743 to track getting this into git.

GriffonSpade
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Re: Isophex 3.0

Postby GriffonSpade » Fri Jul 07, 2017 1:32 am

New version of the previous. Minor aesthetic improvements plus 2.5.7 and 2.6(untested) spec files.
Added new 2.5.7, 2.6(untested), and 3.0 spec files
Improved river mouth graphics
(rivers.png and terrain1.png unchanged)
Isophex.zip
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JTN
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Re: Isophex 3.0

Postby JTN » Sat Jul 08, 2017 9:59 pm

I've had a look at the 2.5 version so far.
isophex2.gif
Blink comparison of S2_5 isophex with 7 July GriffonSpade version (with light-coloured lake)

It has noticeably less blending / dithering, particularly N/S; was that deliberate?

Also, rivers.spec was missing a line:

Code: Select all

tiles = { "row", "column", "tag"

GriffonSpade
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Re: Isophex 3.0

Postby GriffonSpade » Sun Jul 09, 2017 7:59 am

JTN wrote:I've had a look at the 2.5 version so far.
isophex2.gif
It has noticeably less blending / dithering, particularly N/S; was that deliberate?

Also, rivers.spec was missing a line:

Code: Select all

tiles = { "row", "column", "tag"


Dangit, I thought I'd updated that and had it fixed. Must have saved the local version and not updated the one that went into the zip :/

NW/SE actually, and yes. It was actually blending with the tiles to the north, west, south, and east (rather than northwest and southeast), which causes problems especially when there is a vertical strait, causing it to blend right over top the water tiles, giving it a weird detritus effect.

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JTN
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Re: Isophex 3.0

Postby JTN » Sun Jul 09, 2017 10:43 am

Thanks.

I've now (lightly) tested this on on all branches, and plan to commit it (as corrected) soon.

One thing I noticed on S3_0 was a river discontinuity, but the previous isophex does the same so it's not a regression. Don't know if this is a tileset bug or engine bug/limitation; I've reproduced the same thing on S2_5.
isophex_river_discontinuity.png
S3_0 discontinuous river (with new tileset)
isophex_river_discontinuity.png (11.73 KiB) Viewed 590 times

GriffonSpade
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Re: Isophex 3.0

Postby GriffonSpade » Sun Jul 09, 2017 6:43 pm

JTN wrote:Thanks.

I've now (lightly) tested this on on all branches, and plan to commit it (as corrected) soon.

One thing I noticed on S3_0 was a river discontinuity, but the previous isophex does the same so it's not a regression. Don't know if this is a tileset bug or engine bug/limitation; I've reproduced the same thing on S2_5.
isophex_river_discontinuity.png


Ah, I only fixed the connectors, so I suspect that when the tileset was made, someone put the wrong one there. I'll take a look at it.

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Re: Isophex 3.0

Postby GriffonSpade » Sun Jul 09, 2017 11:19 pm

Ah, really obvious and quick to find when looking for it. An easy fix.

rivers.png

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JTN
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Re: Isophex 3.0

Postby JTN » Tue Jul 11, 2017 6:31 pm

Thanks. Now all committed to Git, so will be in next release.

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JTN
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Re: Isophex 3.0

Postby JTN » Sat Sep 02, 2017 11:35 am

GriffonSpade wrote:Was going to add oil rig to the rest of the tilesets [...]

For the record, hrm #694717 adds your isophex graphic to every other tileset (trident, isotrident, hex2t) except Amplio.