Alio - tileset for Alien World

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GriffonSpade
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Re: Alio - tileset for Alien World

Postby GriffonSpade » Fri Aug 07, 2015 9:46 am

Higher contrast tunnels that stick closer to the highway.
Untitled2.png
Untitled2.png (21.31 KiB) Viewed 4854 times

tunnels.png

GriffonSpade
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Posts: 405
Joined: Mon Apr 29, 2013 4:41 pm

Re: Alio - tileset for Alien World

Postby GriffonSpade » Fri Aug 28, 2015 9:57 pm

Likely final version of tunnels that I adapted for XU. Tunnel minimized overlap with canals/rivers compared to previous version. Burrow Tubes also changed to minimize overlap with bridges (Previous version of burrow tubes may be preferable for alio, since it has no bridges).

tunnels.png

cazfi
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Re: Alio - tileset for Alien World

Postby cazfi » Thu Jun 15, 2017 4:43 pm

Could we have, and would they make sense, graphics for "Thick Mountains" that would look as if they were made of giant crystals?

GriffonSpade
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Joined: Mon Apr 29, 2013 4:41 pm

Re: Alio - tileset for Alien World

Postby GriffonSpade » Sat Jun 17, 2017 10:00 pm

It sounds interesting, in theory. Not sure how well it would actually work out when implemented, and certainly beyond my skill to make it.


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