Art wanted for showcasing game engine features (2.6+)

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mir3x
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Re: Art wanted for showcasing game engine features (2.6+)

Postby mir3x » Thu Aug 18, 2016 5:44 am

But u can always take some pic and quick convert
eg http://www.pd4pic.com/images/bear-brown ... edator.jpg

to that one ( that one looks with 2 legs only so not good, and that was 3 min work )

btw use gimp, scaling with LoHalo is awesome.
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b1.png

mir3x
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Re: Art wanted for showcasing game engine features (2.6+)

Postby mir3x » Fri Aug 26, 2016 11:21 pm

I dont know what it is, but it should be able to kill warriors :D

Btw there is a lot of icons on https://openclipart.org/
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puma1.png
puma1.png (5.85 KiB) Viewed 719 times

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dunnoob
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Re: Art wanted for showcasing game engine features (2.6+)

Postby dunnoob » Sat Aug 27, 2016 6:25 pm

mir3x wrote: there is a lot of icons on https://openclipart.org/
Looking for mammals I found that they apparently converted some animals in the Commons categories Pearson Scott Foresman and Brehms Tierleben to SVGs, six samples on the Wiki.

Removing undesirable backgrounds + adding colours + scaling to Amplio/Trident/Sextant sizes should be possible. But not in one minute, more like one hour. Just finding + copying these images took me about three hours, mostly spent on the W3C validator and on commons, where I had to figure out and document how OpenClipArt confused the source for their PD Gnu with another PD Gnu.

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dunnoob
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Re: Art wanted for showcasing game engine features (2.6+)

Postby dunnoob » Tue Aug 30, 2016 6:00 pm

mir3x wrote:I dont know what it is, but it should be able to kill warriors :D
A really fearsome beast, I've added the Crystal penguin to Category:Animal kingdom. And another OpenClipArt puma.

No chance to beat blender, and I fear it would take years to grok the blender basics, but maybe we can do better than the vintage 2001 Civ2 African hippo GIFs:

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JTN
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Re: Art wanted for showcasing game engine features (2.6+)

Postby JTN » Sat Feb 25, 2017 5:35 pm



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