Art required for freeciv proper (3.1)

Contribute, display and discuss art and tilesets for use in Freeciv here.
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cazfi
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Art required for freeciv proper (3.1)

Post by cazfi »

The new infrapoints based extra placing, that a ruleset can use instead of / in addition to Workers building extras, requires "cursor" sprite. osdn #42980
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Canik
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Re: Art required for freeciv proper (3.1)

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cazfi wrote:The new infrapoints based extra placing, that a ruleset can use instead of / in addition to Workers building extras, requires "cursor" sprite. osdn #42980
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cazfi
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Re: Art required for freeciv proper (3.1)

Post by cazfi »

Thanks. That should resolve amplio & amplio2 part of it. Waiting art for other tilesets (especially hexemplio that is the default tileset)
cazfi
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Re: Art required for freeciv proper (3.1)

Post by cazfi »

New event icon ( data/misc/events.png ) needed for finding a map from a hut.
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Canik
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Re: Art required for freeciv proper (3.1)

Post by Canik »

cazfi wrote:Thanks. That should resolve amplio & amplio2 part of it. Waiting art for other tilesets (especially hexemplio that is the default tileset)
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cazfi
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Re: Art required for freeciv proper (3.1)

Post by cazfi »

Hexemplio version of infratile sprite has been pushed to the repository. Thank you.
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