Policies?
Policies?
Where can I find ANY help regarding policies, allegedly introduced in 2.6? Nothing found in ruleset files, nothing found on Wiki.
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* Freeciv LongTurn, a community of one-turn-per-day players and developers
* LongTurn Blog - information nexus with stuff and stuff and stuff
* Longturn Discord server; real-time chatting, discussing, quarrelling, trolling, gaslighting...
* Freeciv LongTurn, a community of one-turn-per-day players and developers
* LongTurn Blog - information nexus with stuff and stuff and stuff
* Longturn Discord server; real-time chatting, discussing, quarrelling, trolling, gaslighting...
Re: Policies?
They are (currently the only) kind of multipliers. Defined in governments.ruleset.
Re: Policies?
Ok, thanks. I was looking at the wrong place and it seems only one or two supplied rulesets actually have an example of how it works. Got all I need now.
--
* Freeciv LongTurn, a community of one-turn-per-day players and developers
* LongTurn Blog - information nexus with stuff and stuff and stuff
* Longturn Discord server; real-time chatting, discussing, quarrelling, trolling, gaslighting...
* Freeciv LongTurn, a community of one-turn-per-day players and developers
* LongTurn Blog - information nexus with stuff and stuff and stuff
* Longturn Discord server; real-time chatting, discussing, quarrelling, trolling, gaslighting...
Re: Policies?
For others reading this the multipliers are used in effects.ruleset
Code: Select all
multiplier = (RULE_NAME) of policy [multiplier_*]. The actual value of the rule
is the product of 'value =' and the value of the policy setting. Default 1.