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Re: Changes in what a 3.2 ruleset can do

Posted: Sat Sep 25, 2021 6:46 pm
by cazfi
CityTile requirement now has a support for a new value Worked. True if the tile is worked by any city. HRM #919184

Re: Changes in what a 3.2 ruleset can do

Posted: Sat Oct 02, 2021 7:42 am
by cazfi
New RandomMovement unit type flag can be used to create unit types whose movement is not under player's control, but they move randomly around the map. hrm #699473

Re: Changes in what a 3.2 ruleset can do

Posted: Fri Oct 08, 2021 3:16 am
by cazfi
Added Border_Strength_Pct effect to adjust border strength of a border source (city or base) osdn #42913

Re: Changes in what a 3.2 ruleset can do

Posted: Sat Nov 20, 2021 9:26 am
by cazfi
Added Action_Resist_Pct effect type osdn #43155

It's used at the same time as Action_Odds_Pct, but the requirements are evaluated against target/victim. This makes the two effects similar pair as Attack_Bonus / Defense_Bonus are for normal combat.

Re: Changes in what a 3.2 ruleset can do

Posted: Mon Dec 20, 2021 2:08 pm
by cazfi
Split min_tech_cost from base_tech_cost, so it can be defined independently. hrm #699459

Re: Changes in what a 3.2 ruleset can do

Posted: Fri Jan 14, 2022 6:23 pm
by cazfi
Added support for value "CanPlace" for TerrainAlter requirements. osdn #42873

Re: Changes in what a 3.2 ruleset can do

Posted: Thu Jan 20, 2022 10:18 pm
by cazfi
New affect type Output_Bonus_Absolute to add specific amount to city output. Earlier bonuses were percentages, and the trick to add bonus to the central tile output was subject to many modifications that we often don't want. osdn #43593

Re: Changes in what a 3.2 ruleset can do

Posted: Fri Jan 28, 2022 2:45 am
by cazfi
Added support for Self-Provided goods. For the purposes of "Good" requirement, such a good exist also in the city producing the good, not only in the cities importing it over trade route. osdn #43532

Re: Changes in what a 3.2 ruleset can do

Posted: Thu Feb 03, 2022 6:28 am
by cazfi
It's now possible to define relative frequencies of different resources on a terrain: osdn #43563

Re: Changes in what a 3.2 ruleset can do

Posted: Thu Mar 03, 2022 10:09 pm
by cazfi
BarbarianBoatTech unit role introduced. osdn #41867