I have .modpack files for both - these are version 2.6. Working on updating to version 3.0.
The dino ruleset is based mostly on the experimental ruleset with some things from the civ2civ3 ruleset, including the variable city radius and new unit class "Big Land". Also has wild animals, plague, disasters, culture victory and my own tweaks.
The dino2 ruleset is based on the dino ruleset with some things added from the mp2 ruleset - government types Fundamentalism, Communism changed for better balance, new wonders added, new terrain alterations Fort, Canal and Naval Base, and many new units added.
new rulesets offerred
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Re: new rulesets offerred
Now have new revised versions for 3.0.
The dino ruleset is based on a mix of the experimental ruleset and the civ2civ3 ruleset, including the variable city radius, wild animals, and new unit class "Big Land".
The dino2 ruleset combines pieces of the experimental ruleset, civ2civ3 ruleset, mp2-caravel, and the SIM30 ruleset - including wild animals, variable city radius, new terrain alterations ski Resort, Waterway, Canal, Fort and Naval Base, new unit class "Big Land", more resources, new buildings, units and wonders, units can be captured, bombarded, expelled and repaired, full implementation of trade goods and culture points.
I think all new graphics are GPLv2+, some are from the freeciv-web mp2-caravel ruleset, and some I did myself. Doesn't yet work with hex tiles.
Files too big to attach, so go to my dropbox - https://www.dropbox.com/scl/fo/6xyhh9qn ... b746l&dl=0
The dino ruleset is based on a mix of the experimental ruleset and the civ2civ3 ruleset, including the variable city radius, wild animals, and new unit class "Big Land".
The dino2 ruleset combines pieces of the experimental ruleset, civ2civ3 ruleset, mp2-caravel, and the SIM30 ruleset - including wild animals, variable city radius, new terrain alterations ski Resort, Waterway, Canal, Fort and Naval Base, new unit class "Big Land", more resources, new buildings, units and wonders, units can be captured, bombarded, expelled and repaired, full implementation of trade goods and culture points.
I think all new graphics are GPLv2+, some are from the freeciv-web mp2-caravel ruleset, and some I did myself. Doesn't yet work with hex tiles.
Files too big to attach, so go to my dropbox - https://www.dropbox.com/scl/fo/6xyhh9qn ... b746l&dl=0
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- Hardened
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Re: new rulesets offerred
New revised versions for freeciv 3.1.x. Tweaked some things, added the new government types Federation and Tribal from the 3.1 default Civ2Civ3 ruleset. Available from my dropbox -
https://www.dropbox.com/scl/fo/6xyhh9qn ... b746l&dl=0
https://www.dropbox.com/scl/fo/6xyhh9qn ... b746l&dl=0
Re: new rulesets offerred
The dino2 ruleset for freeciv 3.1.x failed to load, due to what looks like a typo.
In units_oversize.spec this line exists:
It fails, because there is no directory named "dino". This change fixes it:
This works, as there is a directory named "dino2" and it has the file units_oversize.png A game can be started, with this change.
In units_oversize.spec this line exists:
Code: Select all
gfx="dino/units_oversize"
Code: Select all
gfx="dino2/units_oversize"
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Re: new rulesets offerred
Thanks for catching that, I've updated the dropbox. It worked on my computer because I have both installed (duh) and so it found something in "dino/units_oversize".
Next I want to start working on updated versions for the forthcoming freeciv 3.2.0 release. Maybe incorporate the new "storm" unit from the 3.2 civ2civ3 ruleset.
Next I want to start working on updated versions for the forthcoming freeciv 3.2.0 release. Maybe incorporate the new "storm" unit from the 3.2 civ2civ3 ruleset.