Tech_Cost_Factor

Contribute, display and discuss rulesets and modpacks for use in Freeciv here.
Post Reply
Wahazar
Elite
Posts: 362
Joined: Mon Jul 02, 2018 1:49 pm

Tech_Cost_Factor

Post by Wahazar »

What is allowed range for changing Tech_Cost_Factor effect? Global only like year, or player related condition also apply?
Augmented2 ruleset/modpack for freeciv2.6: http://forum.freeciv.org/f/viewtopic.php?f=11&t=91047
Ignatus
Elite
Posts: 644
Joined: Mon Nov 06, 2017 12:05 pm
Location: St.Petersburg, Russia
Contact:

Re: Tech_Cost_Factor

Post by Ignatus »

It's player-dependent.
Post Reply