Unit support by City Size Factor - Missing Effect for civ1/civ2 despotism compablitablity

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NotAnyoneSpecial
Posts: 19
Joined: Wed Feb 27, 2013 10:08 am

Unit support by City Size Factor - Missing Effect for civ1/civ2 despotism compablitablity

Post by NotAnyoneSpecial »

Hello, I am wondering whether its possible without needing to request a custom effect be made to use lua or something to adequately replicate the government effect of civ1/civ2 despotism unit support.
In these games, under despotism (and anarchy) each city could support for free up to the city size of that city in number of units rather than just 3 like communism and monarchy. So a city size of 8 could support 8 units while a city size of 1 could only support 1, meaning that if 4 units have it as their home city the city needs to pay 3 shields in unit support and so on.
Ignatus
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Re: Unit support by City Size Factor - Missing Effect for civ1/civ2 despotism compablitablity

Post by Ignatus »

Yes, just we define like 24 effects to +1 Unit_Upkeep_Free_Per_City. In some rulesets, food upkeep is defined like this.
nef
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Re: Unit support by City Size Factor - Missing Effect for civ1/civ2 despotism compablitablity

Post by nef »

Starting with this (incorrect) comment, this subject was discussed in some following posts up to and including this conclusion.

Not sure about ignatus's comment of 24 - this may be coming in a maintenance release. 19 may have been a bit light, 24 would cover all reasonable sizes.
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