Goal: make Freeciv Web more interesting, straightforward, balanced, non-linear, dynamic regarding early vs. late game
cheaper settlers, can't add to city
? limited migrants (either unique or more expensive or heavy upkeep or unhappy or complete cancellation)
? restrictinfra
tech trade
? capturable workers
Notebook: Web MP ruleset extension(s)
Notebook: Web MP ruleset extension(s)
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* Freeciv LongTurn, a community of one-turn-per-day players and developers
* LongTurn Blog - information nexus with stuff and stuff and stuff
* Longturn Discord server; real-time chatting, discussing, quarrelling, trolling, gaslighting...
* Freeciv LongTurn, a community of one-turn-per-day players and developers
* LongTurn Blog - information nexus with stuff and stuff and stuff
* Longturn Discord server; real-time chatting, discussing, quarrelling, trolling, gaslighting...
Re: Notebook: Web MP ruleset extension(s)
I'm fairly sure this doesn't apply to Multiplayer+ ruleset and probably also not to Multiplayer 2. So... Does this apply to Multiplayer 3 (MP3) ruleset or is it about some other variant (Multiplayer Extended??) of the original multiplayer?
Re: Notebook: Web MP ruleset extension(s)
Whichever I manage to get my hands on.
But I'm not sure I understand the question. What is the criteria for application or non-application?
But I'm not sure I understand the question. What is the criteria for application or non-application?
--
* Freeciv LongTurn, a community of one-turn-per-day players and developers
* LongTurn Blog - information nexus with stuff and stuff and stuff
* Longturn Discord server; real-time chatting, discussing, quarrelling, trolling, gaslighting...
* Freeciv LongTurn, a community of one-turn-per-day players and developers
* LongTurn Blog - information nexus with stuff and stuff and stuff
* Longturn Discord server; real-time chatting, discussing, quarrelling, trolling, gaslighting...