Code: Select all
[base_resort]
name = _("Resort")
graphic = "base.buoy"
graphic_alt = "base.ruins"
activity_gfx = "unit.buoy"
act_gfx_alt = "unit.fortress"
reqs =
{ "type", "name", "range", "negated"
"Tech", "Explosives", "Player", FALSE
"Terrain", "Mountains", "Local", FALSE
"UnitFlag", "Settlers", "Local", FALSE
"CityTile", "Center", "Local", TRUE
"TerrainAlter", "Irrigation", "Local", TRUE <------------ THIS
"TerrainAlter", "Mine", "Local", TRUE <--------THIS
}