Code: Select all
[effect_gov_tile_penalty_tribal]
type = "Output_Penalty_Tile"
value = 2
reqs =
{ "type", "name", "range"
"Gov", "Tribal", "Player"
}
Code: Select all
[effect_gov_tile_penalty_tribal]
type = "Output_Penalty_Tile"
value = 2
reqs =
{ "type", "name", "range"
"Gov", "Tribal", "Player"
}