Just so everyone knows,
SCL released a "NeverProtects patch", a unit flag that allows a ruleset to specify for individual units whether they have any unreachable defense over a stack. This is closer to the eventual goal of the sweet spot in the middle, to avoid the extremism freeciv currently suffers.
extreme 1: a jet fighter can't even protect a worker from a vet warrior
extreme 2: an awacs prevents armor or howitzers from attacking workers.
Factions on both sides get into fights and fits with each other, perhaps justifiably-- since both sides are ridiculously flawed.
Eventually, effects will be able to look at defending units on a tile, and this ridiculous dilemma can be better managed through ruleset effects. I anticipate several other mechanics might be needed to allow full control over solving the mess with special units such as air and submarines.
Contribute, display and discuss rulesets and modpacks for use in Freeciv here.
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