NeverProtects

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Lexxie
Veteran
Posts: 54
Joined: Fri Jun 23, 2017 4:18 pm

NeverProtects

Postby Lexxie » Fri Apr 26, 2019 4:17 am

Just so everyone knows,

SCL released a "NeverProtects patch", a unit flag that allows a ruleset to specify for individual units whether they have any unreachable defense over a stack. This is closer to the eventual goal of the sweet spot in the middle, to avoid the extremism freeciv currently suffers.

extreme 1: a jet fighter can't even protect a worker from a vet warrior
extreme 2: an awacs prevents armor or howitzers from attacking workers.

Factions on both sides get into fights and fits with each other, perhaps justifiably-- since both sides are ridiculously flawed.

Eventually, effects will be able to look at defending units on a tile, and this ridiculous dilemma can be better managed through ruleset effects. I anticipate several other mechanics might be needed to allow full control over solving the mess with special units such as air and submarines.

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Caedo
Elite
Posts: 480
Joined: Sun Feb 10, 2013 10:21 pm
Location: Stuttgart, Germany

Re: NeverProtects

Postby Caedo » Fri Apr 26, 2019 7:35 am

Relevant HRM ticket: #809471
~S.C. L.

nef
Hardened
Posts: 180
Joined: Mon Jun 25, 2018 5:01 pm

Re: NeverProtects

Postby nef » Mon Apr 29, 2019 8:43 am

One might consider, as a starting point, the use of 'layers' as discussed in the last paragraph of this post and my reply. This may allow the server option an extension to its life - i.e. 'protects' would only apply to individual layers, and not across layers.