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Re: [2.6] Augmented ruleset modpack

Posted: Fri Oct 11, 2019 1:00 pm
by XYZ
Looks nice, however in this ruleset corsair is from gunpowder era, thus he deserves to hold some firearms instead of spear.


Corsair with gun

Re: [2.6] Augmented ruleset modpack

Posted: Fri Oct 11, 2019 2:12 pm
by Wahazar
Added saber, but I'm very bad with dealing with pixelart:
corsair_a.png
corsair_a.png (1.42 KiB) Viewed 1667 times

Re: [2.6] Augmented ruleset modpack

Posted: Fri Oct 11, 2019 2:25 pm
by XYZ
Added saber, but I'm very bad with dealing with pixelart:


gimme a sec...

That was even my original plan but I thought you might object cause ppl would only look at the gun but you can see the gun enough.

Re: [2.6] Augmented ruleset modpack

Posted: Fri Oct 11, 2019 2:30 pm
by XYZ
Btw, can my ninja and improved sniper be included? :D

More stuff I can do?

Re: [2.6] Augmented ruleset modpack

Posted: Fri Oct 11, 2019 2:52 pm
by XYZ
Motorized Infantry if you want to differentiate between Mech...

Re: [2.6] Augmented ruleset modpack

Posted: Fri Oct 11, 2019 3:03 pm
by Wahazar
I didn't noticed new sniper version, included.
If speaking about ninja, it too much resembles other units - shape of militia, colour of navy seals,
current version is more dynamic and easy to distinguish.

Thing which need help are mainly trident icons, ugly downscaled versions:
plunging fire cannon Image - it should looks like this Image or this Image

riot police Image looks pathetic weak

supersoldiers Image is just lazy repaint

Re: [2.6] Augmented ruleset modpack

Posted: Fri Oct 11, 2019 3:26 pm
by XYZ
Riot police-trident

Re: [2.6] Augmented ruleset modpack

Posted: Fri Oct 11, 2019 3:51 pm
by XYZ
Plunging fire cannon

Re: [2.6] Augmented ruleset modpack

Posted: Fri Oct 11, 2019 4:10 pm
by XYZ
Super soldier

No real idea how it should look like... So more of a random pixel alignment that could look futuristic...

Re: [2.6] Augmented ruleset modpack

Posted: Fri Oct 11, 2019 4:14 pm
by XYZ
Better?