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Re: [2.6] Augmented ruleset modpack
Posted: Fri Oct 11, 2019 1:00 pm
by XYZ
Looks nice, however in this ruleset corsair is from gunpowder era, thus he deserves to hold some firearms instead of spear.
Corsair with gun
Re: [2.6] Augmented ruleset modpack
Posted: Fri Oct 11, 2019 2:12 pm
by Wahazar
Added saber, but I'm very bad with dealing with pixelart:
- corsair_a.png (1.42 KiB) Viewed 13076 times
Re: [2.6] Augmented ruleset modpack
Posted: Fri Oct 11, 2019 2:25 pm
by XYZ
Added saber, but I'm very bad with dealing with pixelart:
gimme a sec...
That was even my original plan but I thought you might object cause ppl would only look at the gun but you can see the gun enough.
Re: [2.6] Augmented ruleset modpack
Posted: Fri Oct 11, 2019 2:30 pm
by XYZ
Btw, can my ninja and improved sniper be included?
More stuff I can do?
Re: [2.6] Augmented ruleset modpack
Posted: Fri Oct 11, 2019 2:52 pm
by XYZ
Motorized Infantry if you want to differentiate between Mech...
Re: [2.6] Augmented ruleset modpack
Posted: Fri Oct 11, 2019 3:03 pm
by Wahazar
I didn't noticed new sniper version, included.
If speaking about ninja, it too much resembles other units - shape of militia, colour of navy seals,
current version is more dynamic and easy to distinguish.
Thing which need help are mainly trident icons, ugly downscaled versions:
plunging fire cannon
- it should looks like this
or this
riot police
looks pathetic weak
supersoldiers
is just lazy repaint
Re: [2.6] Augmented ruleset modpack
Posted: Fri Oct 11, 2019 3:26 pm
by XYZ
Riot police-trident
Re: [2.6] Augmented ruleset modpack
Posted: Fri Oct 11, 2019 3:51 pm
by XYZ
Plunging fire cannon
Re: [2.6] Augmented ruleset modpack
Posted: Fri Oct 11, 2019 4:10 pm
by XYZ
Super soldier
No real idea how it should look like... So more of a random pixel alignment that could look futuristic...
Re: [2.6] Augmented ruleset modpack
Posted: Fri Oct 11, 2019 4:14 pm
by XYZ
Better?