Some duplicates are intentional, because there was discrepancy between amplio and trident unit icons (for example cannon or hovitzers).
But most of duplicate warnings it can be probably avoided - I need to take look into, but most important is to make final cleanup with images -
put them into separate 'matrix' file.
Version 14 was uploaded to github.
Beside some tweaks emerged from gameplay, I also added wind turbines (placed as 'mine' on hills with irrigation) and ATV infantry (as final unit for light cavalry unit class).
I noticied, that AI have no clue how to build Palace (which is not available from the beginning).
As an result, AI stuck in non-centralised gov. such Tribalism or Thalassocracy.
Any idea, how to give hint to AI that making Palace is important?
Wonder building is mostly resolved by dai_city_want() function that is called on a city after we have test put the building in this or another city. It studies city output and buildings upkeep but not government changeability. Then adjust_improvement_wants_by_effects() adds some tech considerations but again does not think about government.
Longboat help text says it cannot enter deep ocean tiles, but it has a class of sea, not trireme. This is an error in the the help. I'm working on an update to the ruleset files for a PR.
jwrober wrote:Longboat help text says it cannot enter deep ocean tiles, but it has a class of sea, not trireme. This is an error in the the help. I'm working on an update to the ruleset files for a PR.
Thanks for checking it, longboat description will be fixed in next (15) release soon.
BTW, what means PR?