Moving cities around
Posted: Fri Nov 23, 2018 11:38 pm
I got inspired by Dracula's moving castle from Castlevania, and I wonder how would the game change if there was an option to teleport a city to a whole new location (with regular restrictions, e.g. not right next to another city and not into other nation's territory).
I see that a technology, a special building or a wonder allowing it can be created using rulesets. But, what about the movement itself? It must be a feature more special than destroy-and-create city, not leave ruins behind, tile use and borders must be updated etc.
Also, the question of roads arises. With all that in mind, how can that be coded?
I see that a technology, a special building or a wonder allowing it can be created using rulesets. But, what about the movement itself? It must be a feature more special than destroy-and-create city, not leave ruins behind, tile use and borders must be updated etc.
Also, the question of roads arises. With all that in mind, how can that be coded?