"Simulation" ruleset, v2.x - WORK IN PROGRESS

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Corbeau
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Re: "Simulation" ruleset, v2.x - WORK IN PROGRESS

Postby Corbeau » Sun Sep 01, 2019 3:13 pm

Some brainstorming from Discord I don't want to lose:

a factory would give you a penalty to the food production maybe?

if there would be a tv wonder, that might hurt libraries

industrial cities might take a hit on the happiness and that could be dealt with maybe by adding some happy wonders there. but the happy wonders would hurt sciences... etc..

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Corbeau
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Posts: 1039
Joined: Mon Jan 13, 2014 11:13 pm

Re: "Simulation" ruleset, v2.x - WORK IN PROGRESS

Postby Corbeau » Tue Sep 10, 2019 1:42 pm

Last changes:

No units with "Killcitizen" flag: population is not decreased when city is attacked

Caravans and Freights no longer capturable

Max_Trade_Routes = 0 (no trade routes, but one-time bonus COULD be possible, needs to be tested)

specialists have no effect in Anarchy

Bombers losing 20% HP per turn when outside

removed Shakespeare's Theatre