Artillery turrets
Posted: Thu Aug 23, 2018 1:41 pm
I'm now testing idea with artillery turrets and torpedoes.
Ships have increased DP and decreased AP, but can carry special cargo: turrets and/or torpedoes.
Turrets can be also mounted in fortress (it is the only native tile for them) or loaded on armored train.
I made two kind of turrets:
ordinary cannon turret anti-aircraft gun turret - the latter one is weak, but capable to destroy aircraft.
Additionally, there is torpedo, works like short-range (2 MP) missile but native to sea, fuel for 1 round Now it is possible to customize ships, which can be more universal or have large firepower but need assistance.
different ships have different slots, for example:
destroyer - 1 slot for turret/torpedo
cruiser - 2 slots for turrets
battleship (obsoleted by AEGIS cruiser) - 3 slots for turrets
AEGIS cruiser - 3 slots for turrets, torpedoes or missiles
submarine - 2 slots for torpedoes
nuclear submarine - 4 slots for torpedoes or missiles.
I'm now trying to adjust values, so battleship with 3 artillery turrets can almost destroy other battleship (and lost all turrets), but need to attack by itself body to finish. Not sure if turrets should have veteran status?
Of course any coastal defence bonuses apply against turrets as well.
There is at least one issue: probably AI would had no idea how to use turrets?
Ships have increased DP and decreased AP, but can carry special cargo: turrets and/or torpedoes.
Turrets can be also mounted in fortress (it is the only native tile for them) or loaded on armored train.
I made two kind of turrets:
ordinary cannon turret anti-aircraft gun turret - the latter one is weak, but capable to destroy aircraft.
Additionally, there is torpedo, works like short-range (2 MP) missile but native to sea, fuel for 1 round Now it is possible to customize ships, which can be more universal or have large firepower but need assistance.
different ships have different slots, for example:
destroyer - 1 slot for turret/torpedo
cruiser - 2 slots for turrets
battleship (obsoleted by AEGIS cruiser) - 3 slots for turrets
AEGIS cruiser - 3 slots for turrets, torpedoes or missiles
submarine - 2 slots for torpedoes
nuclear submarine - 4 slots for torpedoes or missiles.
I'm now trying to adjust values, so battleship with 3 artillery turrets can almost destroy other battleship (and lost all turrets), but need to attack by itself body to finish. Not sure if turrets should have veteran status?
Of course any coastal defence bonuses apply against turrets as well.
There is at least one issue: probably AI would had no idea how to use turrets?