Question: Upgrade_Unit effect
Question: Upgrade_Unit effect
Does anyone know what happens if there are two Upgrade_Unit effects in action? Do they add up, is there some priority or something unpredictable happens?
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* LongTurn Blog - information nexus with stuff and stuff and stuff
* Longturn Discord server; real-time chatting, discussing, quarrelling, trolling, gaslighting...
- Alien Valkyrie
- Elite
- Posts: 513
- Joined: Sun Feb 10, 2013 10:21 pm
- Location: Stuttgart, Germany
Re: Question: Upgrade_Unit effect
You get multiple units upgraded for free every turn. This has been used in e.g. the multiplayer ruleset.
~ AVL
Re: Question: Upgrade_Unit effect
So they add up? Suppose Palace upgrades 1 and Leonardo upgrades 2, if I have them both, I get 3 per turn?
--
* Freeciv LongTurn, a community of one-turn-per-day players and developers
* LongTurn Blog - information nexus with stuff and stuff and stuff
* Longturn Discord server; real-time chatting, discussing, quarrelling, trolling, gaslighting...
* Freeciv LongTurn, a community of one-turn-per-day players and developers
* LongTurn Blog - information nexus with stuff and stuff and stuff
* Longturn Discord server; real-time chatting, discussing, quarrelling, trolling, gaslighting...
- Alien Valkyrie
- Elite
- Posts: 513
- Joined: Sun Feb 10, 2013 10:21 pm
- Location: Stuttgart, Germany
Re: Question: Upgrade_Unit effect
Yes. Different effects of the same type always add up, and the Upgrade_Unit effect upgrades a number of obsolete units equal to the sum of all active effects per turn (as you could have actually figured out yourself from README.effects).
~ AVL