Civ Traits for every 'Core' Nation
Posted: Fri May 25, 2018 7:21 pm
Starting this topic for discussion on a mod that would add Civ Traits with bonuses to the entire 'Core' set of nations. See redmine issue# 765533 for what is almost a prerequisite feature request prior to wider implementation. I've done this in 2.6 already by manually cloning the nation files and tweaking every single one... but a ruleset file would be ever so much easier.
Status:
- I have implemented this in 2.6 (using init_techs that are self-requiring root_reqs) as part of a greater expansion mod (Resplendent) that also adds unique buildings and unique units for each trait, and also expands the tech tree and doubles the unit count. I am currently in the progress of splitting Civ Traits off from that mod to get something (much) more deliverable. The version that runs as part of Resplendent has 13 traits and a civilization for every combination (78!) but unintentionally missed a handful of core nations in the process. For this standalone mod I am going to reduce the number of traits to 11 (for 55 combinations), meaning I'll still have to leave out 5 trait combinations as I fill out the roster of 50 Core nations.
todo for "Civ Traits" standalone mod:
Potential new (reduced) Trait List for splitting off the Civ Trait mod from Resplendent:
- Unique units and buildings removed
- "Philosophical" and "Protective" traits removed
- "Scientific" trait renamed to "Inquisitive" to capture some of the joy of the old 'philosophical'
Agricultural
- +1 food from all Irrigated tiles
- +1 food and +1 luxury from all farmland tiles
- Agricultural Civs:
- +10% chance of espionage success
- Free AI Love each turn
- +1 MP all diplomat-type units
- All Diplomatic units built with +2 EXP
- Diplomatic Nations:
- Halved waste and corruption in all cities
Imperialistic Nations:
- +20% Production in all cities
- +1 Luxury from Iron, Coal, and Gold
- All worker units built with +1 EXP
Industrious Nations:
- +25% Science in all cities
Inquisitive Nations:
- +1 Food all Ocean tiles
- All Naval units built with +1 EXP
- +1 MP all ships
Maritime Nations:
- +25% gold and luxuries in all cities
Mercantile Nations
- Mounted and Siege-type land units gain +1 MP
- Mounted and Siege-type land units built with +2 EXP
Militaristic Nations
- +25% defense in hills, desert, jungle, and forest
- All terrains cost 1 MP
- +1 food and +1 trade in forests, jungle, swamp, tundra, and hills
Naturalistic Nations
- Foot units heal an extra +10% HP every turn.
- +1 food, +1 trade, and +1 production for Desert and Arctic tiles
Nomadic Nations
- Halved war weariness
- force_happy=1 in all cities
Spiritual Nations
New Trait List: All 50 Core Civs (sorted alphabetically) with their traits:
Status:
- I have implemented this in 2.6 (using init_techs that are self-requiring root_reqs) as part of a greater expansion mod (Resplendent) that also adds unique buildings and unique units for each trait, and also expands the tech tree and doubles the unit count. I am currently in the progress of splitting Civ Traits off from that mod to get something (much) more deliverable. The version that runs as part of Resplendent has 13 traits and a civilization for every combination (78!) but unintentionally missed a handful of core nations in the process. For this standalone mod I am going to reduce the number of traits to 11 (for 55 combinations), meaning I'll still have to leave out 5 trait combinations as I fill out the roster of 50 Core nations.
todo for "Civ Traits" standalone mod:
- Develop new Civ Trait list based off Core nations and 11 Traits - DONE
- Start new Mod (based on what ruleset)
- update effects.ruleset (eliminate removed traits)
- update nationslist.ruleset (eliminate non-core nations)
- update nations.ruleset (eliminate non-core nations)
- update changed nationX.rulesets (revise trait combinations as necessary)
Potential new (reduced) Trait List for splitting off the Civ Trait mod from Resplendent:
- Unique units and buildings removed
- "Philosophical" and "Protective" traits removed
- "Scientific" trait renamed to "Inquisitive" to capture some of the joy of the old 'philosophical'
Agricultural
- +1 food from all Irrigated tiles
- +1 food and +1 luxury from all farmland tiles
- Agricultural Civs:
- babylonian: Agricultural, Mercantile
- cherokee: Agricultural, Naturalistic
- chinese: Agricultural, Spiritual
- indian: Agricultural, Industrious
- persian: Agricultural, Imperialistic
- polish: Agricultural, Diplomatic
- sumerian: Agricultural, Inquisitive
- thai: Agricultural, Maritime
- tupi: Agricultural, Nomadic
- +10% chance of espionage success
- Free AI Love each turn
- +1 MP all diplomat-type units
- All Diplomatic units built with +2 EXP
- Diplomatic Nations:
- american: Diplomatic, Imperialistic
- austrian: Diplomatic, Industrious
- ethiopian: Diplomatic, Nomadic
- frisian: Diplomatic, Spiritual
- italian: Diplomatic, Mercantile
- korean: Diplomatic, Inquisitive
- polish: Agricultural, Diplomatic
- portuguese: Diplomatic, Maritime
- Halved waste and corruption in all cities
Imperialistic Nations:
- american: Diplomatic, Imperialistic
- arab: Imperialistic, Nomadic
- english: Imperialistic, Maritime
- greek : Imperialistic, Inquisitive
- iroquoi: Imperialistic, Naturalistic
- persian: Agricultural, Imperialistic
- roman: Imperialistic, Militaristic
- russian: Imperialistic, Industrious
- sioux: Imperialistic, Spiritual
- spanish: Imperialistic, Mercantile
- +20% Production in all cities
- +1 Luxury from Iron, Coal, and Gold
- All worker units built with +1 EXP
Industrious Nations:
- austrian: Diplomatic, Industrious
- carthaginian: Industrious, Maritime
- celtic: Industrious, Naturalistic
- egyptian: Industrious, Spiritual
- french: Industrious, Mercantile
- german: Industrious, Inquisitive
- indian: Agricultural, Industrious
- khmer: Industrious, Militaristic
- russian: Imperialistic, Industrious
- turk: Industrious, Nomadic
- +25% Science in all cities
Inquisitive Nations:
- brazilian: Inquisitive, Naturalistic
- danish: Inquisitive, Mercantile
- dutch: Inquisitive, Maritime
- german: Industrious, Inquisitive
- greek : Imperialistic, Inquisitive
- japanese: Inquisitive, Militaristic
- korean: Diplomatic, Inquisitive
- mayan: Inquisitive, Spiritual
- sumerian: Agricultural, Inquisitive
- swedish: Inquisitive, Nomadic
- +1 Food all Ocean tiles
- All Naval units built with +1 EXP
- +1 MP all ships
Maritime Nations:
- byzantium: Maritime, Spiritual
- carthaginian: Industrious, Maritime
- dutch: Inquisitive, Maritime
- english: Imperialistic, Maritime
- polynesian: Maritime, Nomadic
- portuguese: Diplomatic, Maritime
- taino: Maritime, Naturalistic
- thai: Agricultural, Maritime
- viking: Maritime, Militaristic
- +25% gold and luxuries in all cities
Mercantile Nations
- babylonian: Agricultural, Mercantile
- danish: Inquisitive, Mercantile
- french: Industrious, Mercantile
- hittite: Mercantile, Militaristic
- inca: Mercantile, Spiritual
- italian: Diplomatic, Mercantile
- mali: Mercantile, Naturalistic
- spanish: Imperialistic, Mercantile
- Mounted and Siege-type land units gain +1 MP
- Mounted and Siege-type land units built with +2 EXP
Militaristic Nations
- aztec: Militaristic, Spiritual
- hittite: Mercantile, Militaristic
- hunnic: Militaristic, Nomadic
- japanese: Inquisitive, Militaristic
- khmer: Industrious, Militaristic
- mongol: Militaristic, Nomadic
- roman: Imperialistic, Militaristic
- viking: Maritime, Militaristic
- zulu: Militaristic, Naturalistic
- +25% defense in hills, desert, jungle, and forest
- All terrains cost 1 MP
- +1 food and +1 trade in forests, jungle, swamp, tundra, and hills
Naturalistic Nations
- apache: Naturalistic, Nomadic
- brazilian: Inquisitive, Naturalistic
- celtic: Industrious, Naturalistic
- cherokee: Agricultural, Naturalistic
- iroquoi: Imperialistic, Naturalistic
- mali: Mercantile, Naturalistic
- songhai: Naturalistic, Spiritual
- taino: Maritime, Naturalistic
- zulu: Militaristic, Naturalistic
- Foot units heal an extra +10% HP every turn.
- +1 food, +1 trade, and +1 production for Desert and Arctic tiles
Nomadic Nations
- apache: Naturalistic, Nomadic
- arab: Imperialistic, Nomadic
- ethiopian: Diplomatic, Nomadic
- hunnic: Militaristic, Nomadic
- mongol: Militaristic, Nomadic
- polynesian: Maritime, Nomadic
- swedish: Inquisitive, Nomadic
- tupi: Agricultural, Nomadic
- turk: Industrious, Nomadic
- Halved war weariness
- force_happy=1 in all cities
Spiritual Nations
- aztec: Militaristic, Spiritual
- byzantium: Maritime, Spiritual
- chinese: Agricultural, Spiritual
- egyptian: Industrious, Spiritual
- frisian: Diplomatic, Spiritual
- inca: Mercantile, Spiritual
- mayan: Inquisitive, Spiritual
- sioux: Imperialistic, Spiritual
- songhai: Naturalistic, Spiritual
New Trait List: All 50 Core Civs (sorted alphabetically) with their traits:
- american: Diplomatic, Imperialistic
- apache: Naturalistic, Nomadic
- arab: Imperialistic, Nomadic
- austrian: Diplomatic, Industrious
- aztec: Militaristic, Spiritual
- babylonian: Agricultural, Mercantile
- brazilian: Inquisitive, Naturalistic
- byzantium: Maritime, Spiritual
- carthaginian: Industrious, Maritime
- celtic: Industrious, Naturalistic
- cherokee: Agricultural, Naturalistic
- chinese: Agricultural, Spiritual
- danish: Inquisitive, Mercantile
- dutch: Inquisitive, Maritime
- egyptian: Industrious, Spiritual
- english: Imperialistic, Maritime
- ethiopian: Diplomatic, Nomadic
- french: Industrious, Mercantile
- frisian: Diplomatic, Spiritual
- german: Industrious, Inquisitive
- greek : Imperialistic, Inquisitive
- hittite: Mercantile, Militaristic
- hunnic: Militaristic, Nomadic
- inca: Mercantile, Spiritual
- indian: Agricultural, Industrious
- iroquoi: Imperialistic, Naturalistic
- italian: Diplomatic, Mercantile
- japanese: Inquisitive, Militaristic
- khmer: Industrious, Militaristic
- korean: Diplomatic, Inquisitive
- mali: Mercantile, Naturalistic
- mayan: Inquisitive, Spiritual
- mongol: Militaristic, Nomadic
- persian: Agricultural, Imperialistic
- polish: Agricultural, Diplomatic
- polynesian: Maritime, Nomadic
- portuguese: Diplomatic, Maritime
- roman: Imperialistic, Militaristic
- russian: Imperialistic, Industrious
- sioux: Imperialistic, Spiritual
- songhai: Naturalistic, Spiritual
- spanish: Imperialistic, Mercantile
- sumerian: Agricultural, Inquisitive
- swedish: Inquisitive, Nomadic
- taino: Maritime, Naturalistic
- thai: Agricultural, Maritime
- tupi: Agricultural, Nomadic
- turk: Industrious, Nomadic
- viking: Maritime, Militaristic
- zulu: Militaristic, Naturalistic