Game changes after start
Posted: Thu Mar 01, 2018 10:57 am
I'm curious, is there any, and I literally mean ANY way to change the ruleset and server settings after a game has started?
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Not exactly, e.g., it won't work if the number of bases is different, and it cannot work if the terrains / buildings / units / ... are different.Corbeau wrote: you can edit maps through save file (if you are absolutely sure what you're doing), but to change the ruleset in the middle of the game, all you need to do is simply reload the save file with the changed ruleset (and hope the changes won't crash the game). Am I correct?
Classic has 4 bases (fortress, buoy, airbase, ruins), Radius has 5 (additional marina), I can't switch from classic to radius or v.v., there's a built-in plausibility check. Internally almost everything has numbers, and the, say, classic building #3 could be completely different from civ2civ3 building #3, even if they have the same number of buildings.Corbeau wrote:Can you clarify, please?
Yes, that's what I had in mind. Of course, making drastic changes wouln't make any sense, but adding stuff or fixing some misfeature or changing a number for some effect would be acceptable, I assume. I'm not talking about removing Temple in Turn 50 and adding some other building, but, for example, adding some new building and/or unit that nobody built at the moment of change (technology needed not yet discovered).dunnoob wrote:Classic has 4 bases (fortress, buoy, airbase, ruins), Radius has 5 (additional marina), I can't switch from classic to radius or v.v., there's a built-in plausibility check. Internally almost everything has numbers, and the, say, classic building #3 could be completely different from civ2civ3 building #3, even if they have the same number of buildings.Corbeau wrote:Can you clarify, please?
What you can do is to switch to a newer version of the same ruleset while playing, just save + quit + tweak ruleset + load + continue with tweaked ruleset.
I remember that there was an issue like that, but are you saying it's still not fixed? We don't have ticket about it in hrm. (Was this something that we lost track of when gna went down)dunnoob wrote:Classic has 4 bases (fortress, buoy, airbase, ruins), Radius has 5 (additional marina), I can't switch from classic to radius or v.v., there's a built-in plausibility check.Corbeau wrote:Can you clarify, please?
That's exactly why "rule_name" exist for most ruleset objects.dunnoob wrote:classic building #3 could be completely different from civ2civ3 building #3, even if they have the same number of buildings.