Map consisting only of 1-tile islands

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Corbeau
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Map consisting only of 1-tile islands

Post by Corbeau »

Is it possible to force the generator to create a random map with only 1-tile islands? I have an idea how to make a space version of Freeciv where islands would be planets and I think I can emulate absolutely everything else using rulesets and tilesets, except this initial map setup. So, does anyone know if it would be possible?
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GriffonSpade
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Re: Map consisting only of 1-tile islands

Post by GriffonSpade »

Corbeau wrote:Is it possible to force the generator to create a random map with only 1-tile islands? I have an idea how to make a space version of Freeciv where islands would be planets and I think I can emulate absolutely everything else using rulesets and tilesets, except this initial map setup. So, does anyone know if it would be possible?
In Stubspace, I used 'land' for 'Space' (As opposed to Deep Space). Planets all exist on the 'mountainous' terrain (essentially hills and mountains), and Suns have very, very high values (essentially tall mountains).

http://forum.freeciv.org/f/viewtopic.php?p=2898#p2898
cazfi
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Re: Map consisting only of 1-tile islands

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Corbeau wrote:Is it possible to force the generator to create a random map with only 1-tile islands?
I don't think so, but I have been toying with an idea to make space-map mode to freeciv engine. I would be very interested to see what you have and how the engine development could support your modpack.
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Corbeau
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Re: Map consisting only of 1-tile islands

Post by Corbeau »

GriffonSpade wrote:In Stubspace, I used 'land' for 'Space' (As opposed to Deep Space). Planets all exist on the 'mountainous' terrain (essentially hills and mountains), and Suns have very, very high values (essentially tall mountains).
I just loaded your ruleset and I must admit that I don't understand what's going on :) Am I missing a tileset, perhaps?
cazfi wrote:
Corbeau wrote:Is it possible to force the generator to create a random map with only 1-tile islands?
I don't think so, but I have been toying with an idea to make space-map mode to freeciv engine. I would be very interested to see what you have and how the engine development could support your modpack.
Well, after a one-night thought, I'd set it up like this:

Sea/space is a no-resource tile (except maybe an occasional asteroid field). You only travel through it, end of story.

Planets/island central tile supplies all the (initial) food and shields needed. Maybe even some trade, but not necessarily.

"City improvements" and technologies increase the yield of the central city/planet tile.

Since no other tile can be worked, all citizens are turned to specialists.

Units... Huh, here sky is the limit. Spaceships, transporters, landing infantry, planet bombs (missiles with range 1)... Here it's a matter of how much imagination you have because you can work out just about anything.

Different types of planets: some are more or less barren and yield 0 or 1 food so, obviously, are difficult or impossibel to colonize until you discover a tech that gives all planets +1 or +2 food. Many combinations.

Basically, Space Civ gameplay would probably be a bit more simple than the regular Civ
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GriffonSpade
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Re: Map consisting only of 1-tile islands

Post by GriffonSpade »

Corbeau wrote:
GriffonSpade wrote:In Stubspace, I used 'land' for 'Space' (As opposed to Deep Space). Planets all exist on the 'mountainous' terrain (essentially hills and mountains), and Suns have very, very high values (essentially tall mountains).
I just loaded your ruleset and I must admit that I don't understand what's going on :) Am I missing a tileset, perhaps?
AmplioHexBig and AmplioHexBigZ are downloadable in the thread. I don't tthink a modpack was ever set up for Z, so it'd need to be installed manually after download. Z also depends on AmplioHexBig files.
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