new researches ?
Posted: Mon Jan 29, 2018 12:00 pm
Hello,
Still working on my ruleset. Maybe for a release one day, if there is demand - who knows.
It is designed for very long playing (many turns) so that discoveries have the time to get used before being obsolete.
Researching has been made very slow and start date changed accordingly (and for the first time ever i could do it w/o hacking the savegame ).
I'm now considering adding new items in the tech tree, especially at the end (real future techs, huh ?). Seems easy enough to implement.
Just lacking things to add right now, i'm opening this thread in case someone interested has ideas to share.
Could as well be a generic thread about ideas on new researches, maybe others are looking for the same thing ?
Perhaps it already exists somewhere - - but could not find anything (or i was too lazy to do a real search ).
Anyway here is what i already have thought about (none having been truly added yet, and not sure where to insert them either) :
. Plumbing (taken from civ2's data files - would allow Sewer System much earlier, but max pop at 16 without Sanitation)
. Telecommunications (with Electricity)
. Heliocentrism (to insert between Astronomy and Theory of Gravity)
. History
. Biology
. Psychology
. Geology
. Theory of Relativity
. Renewable Energies
. Molecular Biology
. Quantum Theory
. Atheism
. Astrophysics (or Cosmology ?)
. Nanotech
. Cryptology (req. Computers + Espionage)
. Cognitive Sciences
. Spy Satellites (could be useful if all units can be revealed on map)
. Networks (rather than the Internet wonder replacing SETI prg)
Phew ! That was just raw ideas, some material for brainstorming.
Anything to add ?
Still working on my ruleset. Maybe for a release one day, if there is demand - who knows.
It is designed for very long playing (many turns) so that discoveries have the time to get used before being obsolete.
Researching has been made very slow and start date changed accordingly (and for the first time ever i could do it w/o hacking the savegame ).
I'm now considering adding new items in the tech tree, especially at the end (real future techs, huh ?). Seems easy enough to implement.
Just lacking things to add right now, i'm opening this thread in case someone interested has ideas to share.
Could as well be a generic thread about ideas on new researches, maybe others are looking for the same thing ?
Perhaps it already exists somewhere - - but could not find anything (or i was too lazy to do a real search ).
Anyway here is what i already have thought about (none having been truly added yet, and not sure where to insert them either) :
. Plumbing (taken from civ2's data files - would allow Sewer System much earlier, but max pop at 16 without Sanitation)
. Telecommunications (with Electricity)
. Heliocentrism (to insert between Astronomy and Theory of Gravity)
. History
. Biology
. Psychology
. Geology
. Theory of Relativity
. Renewable Energies
. Molecular Biology
. Quantum Theory
. Atheism
. Astrophysics (or Cosmology ?)
. Nanotech
. Cryptology (req. Computers + Espionage)
. Cognitive Sciences
. Spy Satellites (could be useful if all units can be revealed on map)
. Networks (rather than the Internet wonder replacing SETI prg)
Phew ! That was just raw ideas, some material for brainstorming.
Anything to add ?