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Fortress and tile ownership?

Posted: Fri Jan 12, 2018 8:07 pm
by Corbeau
Where can I find (and switch off) the option that building a fort(ress) built on enemy territory changes tile ownership? I searched everywhere for "fort", but couldn't find it. Can it be changed at all?

Re: Fortress and tile ownership?

Posted: Fri Jan 12, 2018 10:41 pm
by cazfi
Set 'border_sq = -1' for base_fortress at terrain.ruleset

Re: Fortress and tile ownership?

Posted: Fri Jan 12, 2018 11:03 pm
by Corbeau
Ah, got it, thanks.

Another question: it says "If enabled, base cannot exist in city tile." So, if it is set to -1 and thus disabled, a fortress *can* exist in a city tile. Does it give additional defence bonus then?

Re: Fortress and tile ownership?

Posted: Sat Jan 13, 2018 5:00 am
by dunnoob
Corbeau wrote:So, if it is set to -1 and thus disabled, a fortress *can* exist in a city tile. Does it give additional defence bonus then?
IIRC there's an explicit CityTileCenter FALSE requirement, e.g., if you build a city on a tile with a fortress the fortress is gone, no pillage required.

Re: Fortress and tile ownership?

Posted: Sat Jan 13, 2018 1:34 pm
by Corbeau
Thanks.

Re: Fortress and tile ownership?

Posted: Mon Aug 13, 2018 5:24 pm
by nef
Corbeau wrote:Where can I find (and switch off) the option that building a fort(ress) built on enemy territory changes tile ownership? I searched everywhere for "fort", but couldn't find it. Can it be changed at all?


This works for any territory. AI's have not yet figured it out so it is a great way to steal territory from an ally. Just build a fort and then bingo - you have a nice clean site for your next city. Add more sites and you can take over all workable (land) tiles.

With migration set you can reduce an ally to just their capital but it may also need transforming their city center tiles to low food (forest is good and quick). Ends up being a transform battle. The AI fights back.