Discussing civ2civ3 changes in 2.6
Posted: Wed Nov 29, 2017 6:34 pm
I believe the ruleset is changed dramatically enough in the upcoming version that not only me wants to say something on it, so I open this topic.
Freeciv - because civilization should be free!
A half-tile gap on a 64*64 earth map is a huge gap, you can't carry triremes on your shoulders over huge distances. It's also annoying if hostile triremes "walk" from a river tile to an adjacent lake/ocean/river tile, if those tiles are not connected by a river or a river mouth. I consider this as a critical bug in 2.5, not as some kind of feature to be preserved in 2.6. There is some new jump-from and jump-to magic in 2.6, I don't grok what it actually does, but maybe you can still get this bug/feature in your rules.Ignatus wrote:How could I achieve this if I couldn't port my trireme that one half-tile gap?
Ignatus wrote:I want triremes not be unable to travel by rivers diagonally but lose full turn movement points. See w:Trade route from the Varangians to the Greeks how portages actually worked in corresponding times.