Preventing the player from building something
Posted: Mon Nov 06, 2017 8:34 pm
We are planning a game (LT40) where you could build stuff with a diplomat or with spy. Spies will have a considerably higher cost. However it would be nice the player could be able to build diplomats for a while after the spies have been invented. Because of that a spy can't obsolete diplomat.
Would it be possible to have a tech that would prevent diplomats from being build?
I'm not even sure if this approach would suit the players but it might be worth exploring.
I'm asking too many weird questions because of the LT40
Would it be possible to have a tech that would prevent diplomats from being build?
I'm not even sure if this approach would suit the players but it might be worth exploring.
I'm asking too many weird questions because of the LT40