Preventing the player from building something

Contribute, display and discuss rulesets and modpacks for use in Freeciv here.
Post Reply
wieder
Elite
Posts: 303
Joined: Thu Jul 27, 2017 10:43 am

Preventing the player from building something

Post by wieder »

We are planning a game (LT40) where you could build stuff with a diplomat or with spy. Spies will have a considerably higher cost. However it would be nice the player could be able to build diplomats for a while after the spies have been invented. Because of that a spy can't obsolete diplomat.

Would it be possible to have a tech that would prevent diplomats from being build?

I'm not even sure if this approach would suit the players but it might be worth exploring.

I'm asking too many weird questions because of the LT40 :)
User avatar
Corbeau
Elite
Posts: 1291
Joined: Mon Jan 13, 2014 11:13 pm

Re: Preventing the player from building something

Post by Corbeau »

Create another unit ("Secret Agent" or something) that does more or less the same thing as a Spy, Secret Agent obsoletes Diplomat, set tech requirement for Secret Agent wherever you want ;)
--
* Freeciv LongTurn, a community of one-turn-per-day players and developers
* LongTurn Blog - information nexus with stuff and stuff and stuff
* Longturn Discord server; real-time chatting, discussing, quarrelling, trolling, gaslighting...
wieder
Elite
Posts: 303
Joined: Thu Jul 27, 2017 10:43 am

Re: Preventing the player from building something

Post by wieder »

Yeah, that would do the trick. Then again now when I think about it, maybe a nreq with tech(s) for unit might also work. Need to test that once I have the chance.
Post Reply