Unrealiable missiles
Posted: Sun Oct 29, 2017 2:38 pm
Civ2civ3 introduces cruise missiles with rocketry. However in the real world there has been missile long before the cruise missiles. The German built V2 was the first ballistic missile. It was a crude one and could easily miss the target.
With Freeciv the player will be always able to select the tile where the attack is going to take place. Instead of missing targets, I was wondering if it would be possible to make a missile unit simply more unreliable. The cruise missile in our ruleset now has attack of 20, FP 2 and HP 5. If I would like to make a similar but more unreliable unit, would Attack 20, FP 2, HP 1 make the trick? Or would there be some other way to make this happen? The actual values for both missile and cruise missile may be something different but these values should give the idea about what I'm attempting to do.
With Freeciv the player will be always able to select the tile where the attack is going to take place. Instead of missing targets, I was wondering if it would be possible to make a missile unit simply more unreliable. The cruise missile in our ruleset now has attack of 20, FP 2 and HP 5. If I would like to make a similar but more unreliable unit, would Attack 20, FP 2, HP 1 make the trick? Or would there be some other way to make this happen? The actual values for both missile and cruise missile may be something different but these values should give the idea about what I'm attempting to do.