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FreeCiv Version 6.0 - Spy
Posted: Sat Oct 07, 2017 3:47 pm
by Steve R.
The ability of a spy to inspect (enter) a city from a transport did NOT work. So I would say that this is a bug.
Using FreCiv version 6.0 with default ruleset.
Re: FreeCiv Version 6.0 - Spy
Posted: Sat Oct 07, 2017 4:14 pm
by dunnoob
Steve R. wrote:The ability of a spy to inspect (enter) a city from a transport did NOT work.
If you''re playing with the
classic rules its game.ruleset says:
Code: Select all
[actionenabler_establish_embassy]
action = "Establish Embassy"
actor_reqs =
{ "type", "name", "range"
"UnitFlag", "Diplomat", "Local"
"UnitState", "OnLivableTile", "Local"
"MinMoveFrags", "1", "Local"
}
With
civ2civ3 this snippet would be:
Code: Select all
[actionenabler_establish_embassy]
action = "Establish Embassy"
actor_reqs =
{ "type", "name", "range"
"UnitFlag", "Diplomat", "Local"
"MinMoveFrags", "1", "Local"
}
There's no
"OnLivableTile" in
civ2civ3, ditto for
[actionenabler_investigate_city]. Untested, maybe it does not yet work in
civ2civ3, but for
classic it SHOULD NOT work.
Re: FreeCiv Version 6.0 - Spy
Posted: Wed Oct 18, 2017 10:17 pm
by Steve R.
Thanks for taking a look at it. On the Sid Meier's versions of civilization, a spy (diplomat) can jump directly from a ship into a city and do actions such as steal technology or incite a revolt. With Freeciv, the spy (diplomat) must first land on a non-city tile. An impediment as the spy can't enter the city till the next turn. Spies should have an ability to jump directly from a ship into a city.