The ability of a spy to inspect (enter) a city from a transport did NOT work. So I would say that this is a bug.
Using FreCiv version 6.0 with default ruleset.
FreeCiv Version 6.0 - Spy
Re: FreeCiv Version 6.0 - Spy
If you''re playing with the classic rules its game.ruleset says:Steve R. wrote:The ability of a spy to inspect (enter) a city from a transport did NOT work.
Code: Select all
[actionenabler_establish_embassy]
action = "Establish Embassy"
actor_reqs =
{ "type", "name", "range"
"UnitFlag", "Diplomat", "Local"
"UnitState", "OnLivableTile", "Local"
"MinMoveFrags", "1", "Local"
}
Code: Select all
[actionenabler_establish_embassy]
action = "Establish Embassy"
actor_reqs =
{ "type", "name", "range"
"UnitFlag", "Diplomat", "Local"
"MinMoveFrags", "1", "Local"
}
Re: FreeCiv Version 6.0 - Spy
Thanks for taking a look at it. On the Sid Meier's versions of civilization, a spy (diplomat) can jump directly from a ship into a city and do actions such as steal technology or incite a revolt. With Freeciv, the spy (diplomat) must first land on a non-city tile. An impediment as the spy can't enter the city till the next turn. Spies should have an ability to jump directly from a ship into a city.