"Simulation" ruleset (2.5) - v1.0 released

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Corbeau
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Re: Corbeau's ruleset (2.5) - v1.0 released

Post by Corbeau »

Removed Offshore Platform

Renamed Port Facility to Military harbour Facility, cost: 60

Removed adjacent-to-ocean requirement for Harbour. (If it is possible to set a "maximum distance to ocean" requirement, do let me know.)

Added Port Terminal:
Tech: Corporation
Cost: 60
+1 Trade to Ocean tiles.

(Files not yet uploaded.)
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vodot
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Re: Corbeau's ruleset (2.5) - v1.0 released

Post by vodot »

Corbeau wrote: Removed adjacent-to-ocean requirement for Harbour. (If it is possible to set a "maximum distance to ocean" requirement, do let me know.)
PM bard about this, he has a ruleset civ2civ3_earth where he allows canals but only on tiles that are x distance from an ocean.
Akechi
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Re: Corbeau's ruleset (2.5) - v1.0 released

Post by Akechi »

Corbeau wrote:Removed adjacent-to-ocean requirement for Harbour. (If it is possible to set a "maximum distance to ocean" requirement, do let me know.)
If you set "City" instead of "Adjacent", then Harbor is allowed when Oceanic terrain exists within city radius.
e.g.

Code: Select all

reqs	=
    { "type", "name", "range"
      "Tech", "Seafaring", "Player"
      "TerrainClass", "Oceanic", "City"
    }
If Freeciv version is 2.6+, "Traderoute" is also allowed, this covered not only city, but also trade destination city's city radius.
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Alien Valkyrie
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Re: Corbeau's ruleset (2.5) - v1.0 released

Post by Alien Valkyrie »

vodot wrote:
Corbeau wrote: Removed adjacent-to-ocean requirement for Harbour. (If it is possible to set a "maximum distance to ocean" requirement, do let me know.)
PM bard about this, he has a ruleset civ2civ3_earth where he allows canals but only on tiles that are x distance from an ocean.
With roads, this seems much more doable, since you can just have one road type for "adjacent to ocean", and then a number of road types that each need to be adjacent to their respective previous one (and I'm assuming that's how bard did it). With city improvements, one could of course make them require such a canal tile, but that would make it a lot more work to build that improvement if you're not already planning on building a canal.
~ AVL
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Corbeau
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Re: Corbeau's ruleset (2.5) - v1.0 released

Post by Corbeau »

Thanks!
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Corbeau
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Re: Corbeau's ruleset (2.5) - v1.0 released

Post by Corbeau »

New:

Spontaneous migration enabled. (Since this is going to be a heavily modified experimental game, what the hell, let's try out things that haven't been tested in Lngturn and see what comes out.)

Warriors have "Marine" flag.
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Corbeau
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Re: Corbeau's ruleset (2.5) - v1.0 released

Post by Corbeau »

Adding new granary sizes. Numbers presume Granary improvement.

Code: Select all

City    Food    Max
size    after   food
        growth
  1			  	10
  2		 2*	  12
  3		 4*	  15
  4		 6*	  18
  5		 8		22
  6		10		26
  7		12		30
  8		15		35
  9		20		40
 10		25		50
 +1		+5		+10

* free Granary
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Corbeau
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Re: Corbeau's ruleset (2.5) - v1.0 released

Post by Corbeau »

Modified Unit Upkeep per City.

Firstly, the table:

Code: Select all

            Gold Shld Food
Anarchy      99    2   99
Despotism     2    2    5
Monarchy      1    1    4
Republic      0    0    2
Fundam.       2    1    5
Communism     1    1    2
Democracy     0    0    2
Secondly, additionally, each city can supply food to one more unit per two sizes. So, for example, in Despotism, a size-10 city doesn't pay food to 10 units and a size-20 city doesn't pay food for 15 units.
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Corbeau
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Re: Corbeau's ruleset (2.5) - v1.0 released

Post by Corbeau »

Added and updated:

NO TERRAIN TRANSFORM (except Ocean <-> Swamp)
Railroad gives Trade to hills and mountains
Tech Explosioves makes it possible to build Resorts on Hills Mountains, resulting in +2 Trade
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Lexxie
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Re: Corbeau's ruleset (2.5) - v1.0 released

Post by Lexxie »

The migrant is for some reason a fascinating unit to me, in which I nevertheless see much chaos that is hard to properly balance or tame. Something caught my eye when I saw "Migrant is a Unique Unit". It made me get a wonder or a hunch, "is he onto something here, a step toward the solution to the puzzle ?"

I'd be very interested in hearing more about the thought process behind this decision of "Migrant is a Unique Unit". Thanks !


--Lexxie
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