"Simulation" ruleset (2.5) - v1.0 released
Re: Corbeau's ruleset (2.5) - v1.0 released
Removed Offshore Platform
Renamed Port Facility to Military harbour Facility, cost: 60
Removed adjacent-to-ocean requirement for Harbour. (If it is possible to set a "maximum distance to ocean" requirement, do let me know.)
Added Port Terminal:
Tech: Corporation
Cost: 60
+1 Trade to Ocean tiles.
(Files not yet uploaded.)
Renamed Port Facility to Military harbour Facility, cost: 60
Removed adjacent-to-ocean requirement for Harbour. (If it is possible to set a "maximum distance to ocean" requirement, do let me know.)
Added Port Terminal:
Tech: Corporation
Cost: 60
+1 Trade to Ocean tiles.
(Files not yet uploaded.)
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Re: Corbeau's ruleset (2.5) - v1.0 released
PM bard about this, he has a ruleset civ2civ3_earth where he allows canals but only on tiles that are x distance from an ocean.Corbeau wrote: Removed adjacent-to-ocean requirement for Harbour. (If it is possible to set a "maximum distance to ocean" requirement, do let me know.)
Re: Corbeau's ruleset (2.5) - v1.0 released
If you set "City" instead of "Adjacent", then Harbor is allowed when Oceanic terrain exists within city radius.Corbeau wrote:Removed adjacent-to-ocean requirement for Harbour. (If it is possible to set a "maximum distance to ocean" requirement, do let me know.)
e.g.
Code: Select all
reqs =
{ "type", "name", "range"
"Tech", "Seafaring", "Player"
"TerrainClass", "Oceanic", "City"
}
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Re: Corbeau's ruleset (2.5) - v1.0 released
With roads, this seems much more doable, since you can just have one road type for "adjacent to ocean", and then a number of road types that each need to be adjacent to their respective previous one (and I'm assuming that's how bard did it). With city improvements, one could of course make them require such a canal tile, but that would make it a lot more work to build that improvement if you're not already planning on building a canal.vodot wrote:PM bard about this, he has a ruleset civ2civ3_earth where he allows canals but only on tiles that are x distance from an ocean.Corbeau wrote: Removed adjacent-to-ocean requirement for Harbour. (If it is possible to set a "maximum distance to ocean" requirement, do let me know.)
~ AVL
Re: Corbeau's ruleset (2.5) - v1.0 released
Thanks!
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Re: Corbeau's ruleset (2.5) - v1.0 released
New:
Spontaneous migration enabled. (Since this is going to be a heavily modified experimental game, what the hell, let's try out things that haven't been tested in Lngturn and see what comes out.)
Warriors have "Marine" flag.
Spontaneous migration enabled. (Since this is going to be a heavily modified experimental game, what the hell, let's try out things that haven't been tested in Lngturn and see what comes out.)
Warriors have "Marine" flag.
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Re: Corbeau's ruleset (2.5) - v1.0 released
Adding new granary sizes. Numbers presume Granary improvement.
Code: Select all
City Food Max
size after food
growth
1 10
2 2* 12
3 4* 15
4 6* 18
5 8 22
6 10 26
7 12 30
8 15 35
9 20 40
10 25 50
+1 +5 +10
* free Granary
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Re: Corbeau's ruleset (2.5) - v1.0 released
Modified Unit Upkeep per City.
Firstly, the table:
Secondly, additionally, each city can supply food to one more unit per two sizes. So, for example, in Despotism, a size-10 city doesn't pay food to 10 units and a size-20 city doesn't pay food for 15 units.
Firstly, the table:
Code: Select all
Gold Shld Food
Anarchy 99 2 99
Despotism 2 2 5
Monarchy 1 1 4
Republic 0 0 2
Fundam. 2 1 5
Communism 1 1 2
Democracy 0 0 2
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Re: Corbeau's ruleset (2.5) - v1.0 released
Added and updated:
NO TERRAIN TRANSFORM (except Ocean <-> Swamp)
Railroad gives Trade to hills and mountains
Tech Explosioves makes it possible to build Resorts on Hills Mountains, resulting in +2 Trade
NO TERRAIN TRANSFORM (except Ocean <-> Swamp)
Railroad gives Trade to hills and mountains
Tech Explosioves makes it possible to build Resorts on Hills Mountains, resulting in +2 Trade
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Re: Corbeau's ruleset (2.5) - v1.0 released
The migrant is for some reason a fascinating unit to me, in which I nevertheless see much chaos that is hard to properly balance or tame. Something caught my eye when I saw "Migrant is a Unique Unit". It made me get a wonder or a hunch, "is he onto something here, a step toward the solution to the puzzle ?"
I'd be very interested in hearing more about the thought process behind this decision of "Migrant is a Unique Unit". Thanks !
--Lexxie
I'd be very interested in hearing more about the thought process behind this decision of "Migrant is a Unique Unit". Thanks !
--Lexxie