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Re: Changes in what a 3.1 ruleset can do

Posted: Fri Sep 28, 2018 11:06 pm
by cazfi
Added "Unit_Build_Cost_Pct" effect. Feature #768130.

Re: Changes in what a 3.1 ruleset can do

Posted: Thu Oct 04, 2018 9:20 pm
by cazfi
Max number of ruleset defined techs has been increased to 250. Feature #776787

Re: Changes in what a 3.1 ruleset can do

Posted: Tue Oct 09, 2018 10:01 pm
by cazfi
Max number of unit types has been increased to 250. Feature #778026

Re: Changes in what a 3.1 ruleset can do

Posted: Wed Feb 27, 2019 3:54 am
by cazfi
New nuke behavior controlling settings nuke_pop_loss_pct and nuke_defender_survival_chance_pct Feature #801780

Re: Changes in what a 3.1 ruleset can do

Posted: Thu Jun 13, 2019 8:20 pm
by cazfi
Lua scripting language has been updated to version 5.4-alpha (Feature #743677)

Re: Changes in what a 3.1 ruleset can do

Posted: Mon Jun 17, 2019 12:31 am
by cazfi
Added support for renaming a ruleset without breaking savegame compatibility (a must have for any rename of official rulesets) in a way of the new alt_dir feature. (Feature #820924).

Renaming a ruleset is a slow process. First one a.b version of freeciv/ruleset has to prepare things for the rename (setup alt_dir for the future), and only next a.c version can use the new name.

Re: Changes in what a 3.1 ruleset can do

Posted: Tue Jun 18, 2019 1:25 am
by cazfi
Ruleset can now define how much unhappy and celebrating cities affect civil war chance. It used to be hardcoded +-5%/city. (Feature #769075)

Re: Changes in what a 3.1 ruleset can do

Posted: Fri Jun 21, 2019 12:40 am
by cazfi
Added combat bonus types DefenseMultiplierPct and DefenseDividerPct, more fine-grained versions of DefenseMultiplier and DefenseDivider. (Feature #809470)

Re: Changes in what a 3.1 ruleset can do

Posted: Wed Jun 26, 2019 1:23 pm
by cazfi
Added server settings for setting chance of losing some money, and enemy receiving it, when inciting a city fails. Feature #797697

Re: Changes in what a 3.1 ruleset can do

Posted: Fri Jun 28, 2019 3:10 pm
by cazfi
Added concept of infrapoints. Feature #821956

By using infrapoints, player can place extras from the client UI, without using Settlers-like units. Just the initial version of the feature has been committed. Further details are not yet finalized.