Changes in what a 3.1 ruleset can do

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cazfi
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Re: Changes in what a 3.1 ruleset can do

Postby cazfi » Fri Mar 26, 2021 2:58 am

New combat bonus type "CityDefensePct" to give unit a bonus against another one precisely when defending a city Feature #865084

This is used instead of "Defend_Bonus" effect if it gives better defense value. It's not cumulative with the effect.

Ignatus
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Re: Changes in what a 3.1 ruleset can do

Postby Ignatus » Fri Mar 26, 2021 4:09 pm

cazfi wrote:This is used instead of "Defend_Bonus" effect if it gives better defense value. It's not cumulative with the effect.

Actually, this nonzero bonus suppresses the effect in a city disregarding of is its value better or worse (except in an exotic case when either this bonus or defense percentage multiplier against the attacker's type equals -100). Explaining on the example it was done for: civ2 fighters defending cities are equally strong against attacking bombers of the same era (while on airbases they have 4 times less defense then the bombers have attack), but building air defense (that makes other units stronger 2 times) in the city won't make them any bit stronger.
This bonus does not help BadWallAttackers to attack better.

cazfi
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Re: Changes in what a 3.1 ruleset can do

Postby cazfi » Sat Apr 24, 2021 3:32 am

New ruleset setting to control if other players get knowledge of Small Wonders or not Feature #924859

Servers of older versions always send the information, but the standard clients have no means to show the information to the user (there's a patch under development to fix that). In 3.1 this is just on/off ("Always" / "Never") setting, with more options planned for 3.2.