New fake generalized actions. See osdn #41602 and osdn #41605
You now have extra copies of more actions. This allows you to define different rules for the ruleset controlled parts of them, from minor non rules like the name showed in the user interface to real rules like how much movement a unit that performs them (or have them performed on it) lose. The new copies are "Heal Unit 2", "Conquer City 3", "Conquer City 4", "Conquer Extras 3", "Conquer Extras 4", "Transport Disembark 3", "Transport Disembark 4", "Transport Embark 2", "Transport Embark 3", "Enter Hut 3", "Enter Hut 4", "Frighten Hut 3", "Frighten Hut 4", "Unit Move 2" and "Unit Move 3".
You can now create a ruleset with a Medic that heals with "Heal Unit" and a Mechanic that repairs with "Heal Unit 2" and give the healing actions different names and consequences.