Changes in what a 3.1 ruleset can do

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cazfi
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Re: Changes in what a 3.1 ruleset can do

Post by cazfi »

Added "Unit_Build_Cost_Pct" effect. Feature #768130.
cazfi
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Re: Changes in what a 3.1 ruleset can do

Post by cazfi »

Max number of ruleset defined techs has been increased to 250. Feature #776787
cazfi
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Re: Changes in what a 3.1 ruleset can do

Post by cazfi »

Max number of unit types has been increased to 250. Feature #778026
cazfi
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Re: Changes in what a 3.1 ruleset can do

Post by cazfi »

New nuke behavior controlling settings nuke_pop_loss_pct and nuke_defender_survival_chance_pct Feature #801780
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Re: Changes in what a 3.1 ruleset can do

Post by cazfi »

Lua scripting language has been updated to version 5.4-alpha (Feature #743677)
cazfi
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Re: Changes in what a 3.1 ruleset can do

Post by cazfi »

Added support for renaming a ruleset without breaking savegame compatibility (a must have for any rename of official rulesets) in a way of the new alt_dir feature. (Feature #820924).

Renaming a ruleset is a slow process. First one a.b version of freeciv/ruleset has to prepare things for the rename (setup alt_dir for the future), and only next a.c version can use the new name.
cazfi
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Re: Changes in what a 3.1 ruleset can do

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Ruleset can now define how much unhappy and celebrating cities affect civil war chance. It used to be hardcoded +-5%/city. (Feature #769075)
cazfi
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Re: Changes in what a 3.1 ruleset can do

Post by cazfi »

Added combat bonus types DefenseMultiplierPct and DefenseDividerPct, more fine-grained versions of DefenseMultiplier and DefenseDivider. (Feature #809470)
cazfi
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Re: Changes in what a 3.1 ruleset can do

Post by cazfi »

Added server settings for setting chance of losing some money, and enemy receiving it, when inciting a city fails. Feature #797697
cazfi
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Re: Changes in what a 3.1 ruleset can do

Post by cazfi »

Added concept of infrapoints. Feature #821956

By using infrapoints, player can place extras from the client UI, without using Settlers-like units. Just the initial version of the feature has been committed. Further details are not yet finalized.
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